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Friday Worldbuilding Fun: Supers Appear in Different Eras and/or Settings
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9850993" data-attributes="member: 19675"><p>Others:</p><p></p><p><strong>The Tick/Blade</strong>: I used them as the core of a Brujah vampire in a playtest of GURPS: VtM. In life, he’d been a private detective, but his Embrace by an <em>ancient</em> Brujah had driven him as mad as a Malkavian. He believed his superhuman strength, speed and toughness made him a superhero. He had a pair of surgical steel “crime straws” to feed on evildoers. </p><p></p><p>After discovering their existence, he also sought to destroy vampires…but didn’t recognize himself or any of the other PCs and major NPCs as being such. And everyone wanted to keep it that way, because his physical abilities plus his gear meant he was probably the most dangerous one of them all.</p><p></p><p><strong>Swamp Thing</strong>: the 1990s era version was the inspiration behind a Clc/Sorc/Geomancer I played in RttToEE. Every Drift he took was plant based. He grew medicinal tubers (Brew Potion) in his body. Couldn’t turn worth a darn, but was a surprisingly effective healer and <em>elemental</em> damage preventer.</p><p></p><p><strong>Hellboy/Hellraiser</strong>: Hellbox was a Warforged created to be a living portal to the infernal planes, but who ultimately rebelled against his destiny. (Never got to play him, though.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9850993, member: 19675"] Others: [B]The Tick/Blade[/B]: I used them as the core of a Brujah vampire in a playtest of GURPS: VtM. In life, he’d been a private detective, but his Embrace by an [I]ancient[/I] Brujah had driven him as mad as a Malkavian. He believed his superhuman strength, speed and toughness made him a superhero. He had a pair of surgical steel “crime straws” to feed on evildoers. After discovering their existence, he also sought to destroy vampires…but didn’t recognize himself or any of the other PCs and major NPCs as being such. And everyone wanted to keep it that way, because his physical abilities plus his gear meant he was probably the most dangerous one of them all. [B]Swamp Thing[/B]: the 1990s era version was the inspiration behind a Clc/Sorc/Geomancer I played in RttToEE. Every Drift he took was plant based. He grew medicinal tubers (Brew Potion) in his body. Couldn’t turn worth a darn, but was a surprisingly effective healer and [I]elemental[/I] damage preventer. [B]Hellboy/Hellraiser[/B]: Hellbox was a Warforged created to be a living portal to the infernal planes, but who ultimately rebelled against his destiny. (Never got to play him, though.) [/QUOTE]
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