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Friend AND Rules Lawyer -- Need Advice Please
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<blockquote data-quote="ARandomGod" data-source="post: 1692927" data-attributes="member: 17296"><p>I've had this issue before, and I've tried several potential solutions, depending on the person who was giving me the issue and his attitude. </p><p></p><p>First there's the simple talking to the player about the issue.</p><p></p><p>Second is talking to everyone one about the issue, but not directed at the issue itself. Make rules against talking out of character. Assign (before hand) set penalties to people who break the rules. </p><p>There are a number of potential ways of going about this, including not allowing players to talk to each other out of character, and having players need to pass a note to the GM when/if they need an out of character "pause" in the game to discuss an issue. State that, in general, any opinions against your rules, or if they notice that you're doing something different and wish to discuss this with you... any of this needs to wait to be discussed completely after the game session in question. After the game is completely over you can have all the metagaming conversation you want. </p><p></p><p>Point out that you are not playing D&D 3.5, you're playing D&Mark, which is loosely based on the 3.5 rules. But do be consistent within your rules. Inconsistency is a terrible bane to the players.</p><p></p><p>The third option I tried on the one person who just didn't seem to be able to get the "no out of character talking" rule... is I gave him a character that did not know any of the languages in the area of the world he was playing. If we wanted to communicate ANYthing he had to use gestures. </p><p>It worked better than I anticipated. He picked up on when he was "in character" and when he was not in only a few games. His overall gameplay improved drastically. And so he was rewarded with an "Amulet of Pentecost", which made his character fluent in every language. He went from being unable to talk at all to being the only one able to communicate effectively in certain areas.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1692927, member: 17296"] I've had this issue before, and I've tried several potential solutions, depending on the person who was giving me the issue and his attitude. First there's the simple talking to the player about the issue. Second is talking to everyone one about the issue, but not directed at the issue itself. Make rules against talking out of character. Assign (before hand) set penalties to people who break the rules. There are a number of potential ways of going about this, including not allowing players to talk to each other out of character, and having players need to pass a note to the GM when/if they need an out of character "pause" in the game to discuss an issue. State that, in general, any opinions against your rules, or if they notice that you're doing something different and wish to discuss this with you... any of this needs to wait to be discussed completely after the game session in question. After the game is completely over you can have all the metagaming conversation you want. Point out that you are not playing D&D 3.5, you're playing D&Mark, which is loosely based on the 3.5 rules. But do be consistent within your rules. Inconsistency is a terrible bane to the players. The third option I tried on the one person who just didn't seem to be able to get the "no out of character talking" rule... is I gave him a character that did not know any of the languages in the area of the world he was playing. If we wanted to communicate ANYthing he had to use gestures. It worked better than I anticipated. He picked up on when he was "in character" and when he was not in only a few games. His overall gameplay improved drastically. And so he was rewarded with an "Amulet of Pentecost", which made his character fluent in every language. He went from being unable to talk at all to being the only one able to communicate effectively in certain areas. [/QUOTE]
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