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Friend AND Rules Lawyer -- Need Advice Please
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<blockquote data-quote="ARandomGod" data-source="post: 1694580" data-attributes="member: 17296"><p>HA!</p><p>Actually, in games I play, if a character *should* get a backstabbin', and the other characters don't do it, I dock the other characters XP for not playing in character. But then again, that's an in the game roll playing rule. They can't stab the character for having a bad player.</p><p></p><p>Wizard though. That is a lot of rules. Simple enough though, tell him you agree, wizards do get screwed in 3.X (Actually, I do agree, the arcane caster got some serious nerfing). Then rip out the wizard's tounge with something that prevents regeneration, and houserule that there IS no "silent spell" feat. </p><p></p><p>OK, that's a bit tough. Instead I suggest you have games where there is no out of character talking. He cannot rules lawyer that way. Disobeying the rules will result in varying levels of physical mutilation to the players character. From simple spontanious traps, to getting their tounge ripped out.</p><p></p><p>There are so many fewer rulings needed if you remove the spellcasting ability!</p><p></p><p>Oh, and "With a 28 Int. my character would have known... ... "</p><p>You can always respond "Obviously not, or else he would have also known to have a player with at least a 28 INT. Next game you can't play higher than your own int. OR charisma! (Neatly removing the sorc option..."</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1694580, member: 17296"] HA! Actually, in games I play, if a character *should* get a backstabbin', and the other characters don't do it, I dock the other characters XP for not playing in character. But then again, that's an in the game roll playing rule. They can't stab the character for having a bad player. Wizard though. That is a lot of rules. Simple enough though, tell him you agree, wizards do get screwed in 3.X (Actually, I do agree, the arcane caster got some serious nerfing). Then rip out the wizard's tounge with something that prevents regeneration, and houserule that there IS no "silent spell" feat. OK, that's a bit tough. Instead I suggest you have games where there is no out of character talking. He cannot rules lawyer that way. Disobeying the rules will result in varying levels of physical mutilation to the players character. From simple spontanious traps, to getting their tounge ripped out. There are so many fewer rulings needed if you remove the spellcasting ability! Oh, and "With a 28 Int. my character would have known... ... " You can always respond "Obviously not, or else he would have also known to have a player with at least a 28 INT. Next game you can't play higher than your own int. OR charisma! (Neatly removing the sorc option..." [/QUOTE]
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