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General Tabletop Discussion
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Friendly NPCs and death saves
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<blockquote data-quote="Sword of Spirit" data-source="post: 6627843" data-attributes="member: 6677017"><p>I tend to just go with the standard death saves, or dead at 0 depending on the situation, and use the loose guidelines of how important this character is as the main determinant. If the PCs have an NPC with them and that NPC has class levels, is relevant to any sort of story hook laying about, or is <em>interesting</em> (love interest, quirky personality, PC is attached to them, etc), they get full PC-level dying rules. If it would be more fun to give them a chance to live, such as a lone commoner, or the last goblin, same thing.</p><p></p><p>The funny thing is that I'm completely comfortable being arbitrary about this, even though I tend more towards a world-simulation than a story aura.</p><p></p><p>I'm not sure that's a good thing that I'm fine arbitrarily deciding who lives and dies at a moment's notice...</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6627843, member: 6677017"] I tend to just go with the standard death saves, or dead at 0 depending on the situation, and use the loose guidelines of how important this character is as the main determinant. If the PCs have an NPC with them and that NPC has class levels, is relevant to any sort of story hook laying about, or is [I]interesting[/I] (love interest, quirky personality, PC is attached to them, etc), they get full PC-level dying rules. If it would be more fun to give them a chance to live, such as a lone commoner, or the last goblin, same thing. The funny thing is that I'm completely comfortable being arbitrary about this, even though I tend more towards a world-simulation than a story aura. I'm not sure that's a good thing that I'm fine arbitrarily deciding who lives and dies at a moment's notice... [/QUOTE]
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