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Friendly NPCs and death saves
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<blockquote data-quote="delericho" data-source="post: 6627896" data-attributes="member: 22424"><p>Yep, it's a perfectly good place for a house rule.</p><p></p><p></p><p></p><p>I'm afraid the answer really is "whatever you want".</p><p></p><p>I do kinda like the idea of using some sort of variant on "movie logic":</p><p></p><p>- Major NPCs, which mostly just means the BBEG and similar, apply the same rule as PCs - they get 3 strikes and then they're out.</p><p></p><p>- Lesser NPCs who remain important enough to have a name get either 1 or 2 strikes and then they're out. This reflects the movie convention that if a character has a name, they don't die off camera (the final Harry Potter film being a noted exception).</p><p></p><p>(Presumably, such characters who only have a first name would only get 1 strike while characters with a second name would get 2. As explained in "Galaxy Quest".)</p><p></p><p>- Minor NPCs, who don't even qualify for a name, die at 0 hit points.</p><p></p><p>Edit: Of course, another option is to not use death saves at all and instead give NPCs a flat chance of dying: 90% for no-names, 60% for one-names, 30% for two-names, and 10% for Major NPCs. But if the PCs bother to take an action to stabilise the character, thus investing resources to make that character 'important', then the percentage drops to 0%.</p></blockquote><p></p>
[QUOTE="delericho, post: 6627896, member: 22424"] Yep, it's a perfectly good place for a house rule. I'm afraid the answer really is "whatever you want". I do kinda like the idea of using some sort of variant on "movie logic": - Major NPCs, which mostly just means the BBEG and similar, apply the same rule as PCs - they get 3 strikes and then they're out. - Lesser NPCs who remain important enough to have a name get either 1 or 2 strikes and then they're out. This reflects the movie convention that if a character has a name, they don't die off camera (the final Harry Potter film being a noted exception). (Presumably, such characters who only have a first name would only get 1 strike while characters with a second name would get 2. As explained in "Galaxy Quest".) - Minor NPCs, who don't even qualify for a name, die at 0 hit points. Edit: Of course, another option is to not use death saves at all and instead give NPCs a flat chance of dying: 90% for no-names, 60% for one-names, 30% for two-names, and 10% for Major NPCs. But if the PCs bother to take an action to stabilise the character, thus investing resources to make that character 'important', then the percentage drops to 0%. [/QUOTE]
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