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Friends and Foes of the Freedomverse
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<blockquote data-quote="hero4hire" data-source="post: 7128215" data-attributes="member: 20711"><p>The FREEDOM LEGION (work in progress, some stuff may need updating to 3e)</p><p></p><p>FREEDOM LEGION IDENTICARD: </p><p>Each Freedom Legion member is given a microchipped Freedom Legion Card, on it is their official certification as a Freedom Legion member and a key to the various Freedom Legion facilities across the world. It also projects a tiny holographic communication relay.</p><p></p><p>Features Include:</p><p>PDA/Computer: Personal digital assistants or “palmtops” are handy tools for storing data. </p><p>Cell Phone/Commlink: Unit for communication. </p><p>Still/Video Camera: A digital still/video camera for taking images. </p><p>Digital Audio Recorder: Recorders record up to eight hours of audio and can be connected to download the digital recording. </p><p>GPS Receiver: Global positioning system receivers use signals from GPS satellites to determine the receiver’s location to within a few dozen feet.</p><p>Equipment Requisition: As a member of the Freedom Legion you can make a Persuasion check +/1 Reputation (DC 10 + the equipment’s point cost) for each desired piece of equipment - needed while in the field. This equipment can be requisitioned through a local Freedom Legion station (gaining a +5 to the check) or as an ATM card at any bank/business. If the check is successful, the Freedom Legion funds assign equipment. If it fails, the equipment is restricted or otherwise unavailable again until checking with team HQ (ie. the next mission). When the character can take 10 on the check, equipment with a point cost equal to or less than the character’s Persuasion bonus is automatically available.</p><p></p><p>VEHICLES</p><p>The Freedom League makes use of two main types of vehicles, intended for long- and short-range travel. These vehicles are available at Freedom Legion stations with an Equipment Requisition - Diplomacy check (DC15)</p><p></p><p>SKY-BIKE </p><p>SHORT-RANGE AIR VEHICLE</p><p>Strength 3, Speed 6 (air, 100 MPH), Defense 10, Toughness 8, Size M.</p><p></p><p>For short-range uses, the League has several sky-bikes, anti-gravity “sleds” capable of carrying two riders. The sky-bikes use the same propulsion system as Daedalus’ armor, making them swift and virtually silent. Sky-bikes are kept in Earth-based facilities like Freedom Hall.</p><p>Dimensions</p><p>Curb Weight: 680 lbs.</p><p>Engine: High-efficiency miniature turbines</p><p>Overall Length: 65 in.</p><p>Overall Width: 32 in.</p><p>Steering radius: 0 ft. 0 in.</p><p>Maximum Cargo: 450 lbs.</p><p>Maximum airspeed at sea level: 100 MPH</p><p>Service Ceiling: 12,000 ft.</p><p></p><p>PEGASUS </p><p>SPACE-PLANE VEHICLE</p><p>Size: Gargantuan Strength: 12 Speed: 12 (space) Defense: 6 Toughness: 13 </p><p>Powers: Movement 2 (Space Flight) Features: Autopilot (+4), Communications, Computer, Navigation System, Remote Control</p><p>The Pegasus-class spaceplace is a design used by the Freedom League. It is capable of atmospheric speeds up to Mach 10 and has a fully-sealed life support system for space flight. </p><p></p><p>THE LIGHTHOUSE</p><p>SATELLITE HQ</p><p>Satellite headquarters of the Freedom League following the Grue Invasion, built with the aid of the Star Knights, and linked to League outposts on Earth, including Freedom Hall. The Lighthouse is the Freedom League’s main headquarters, a self-contained satellite in high Earth orbit, accessible by either spaceplane or dedicated “teleportals” on Earth. This provides the Lighthouse with considerable security in addition to making it Earth’s first line of defense against any danger from outer space. The Lighthouse was designed by Daedalus, based on designs the Star Knights use for their deep space and orbital facilities, and supplemented with alien technologies Daedalus studied during his years in space. The Freedom League funded and built it using their resources (including the personal fortunes of Daedalus, Raven, and Bowman). The League applied for and received permission from the United Nations and UNISON to operate the Lighthouse in Earth orbit, although the approval of the world’s nations was by no means unanimous. The cylindrical satellite has several decks, including a hangar deck for the Pegasus spaceplanes, an observation deck (with a spectacular view of Earth), dormitories for League members staying on board, a mess hall, gymnasium, laboratories, and an infirmary. The main control center includes monitoring facilities keeping watch over the Earth. The Lighthouse has a fusion power core supplemented by solar collectors on its exterior surface. Its systems are maintained by a sophisticated computer mainframe, containing the Freedom League’s extensive case files. The command deck has a teleportal, able to instantly transport passengers to any other portal on Earth. The League has teleportals in the world capitals and major cities. The Freedom City teleportal is located in Freedom Hall, which is used as the League’s local “embassy” and outpost in the city.</p><p></p><p>THE LIGHTHOUSE HEADQUARTERS</p><p>Size: Colossal, Toughness: 20</p><p>Features: </p><p>Combat Simulator (WRECK ROOM), Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Living Space, Power System, Security System (DC 35), Teleport (Earth to the Moon, Affects Others, Limited to other teleportal locations). </p><p>The Lighthouse is connected to Freedom League stations in dozens of city’s larger cities across Earth by teleportal platforms -linked to Freedom Legion Bases in each major city, (run by a small staff). To teleport to/from station members will need to physically go to a particular location. Also, it means that when people want Freedom Legion help they have a place they can go/call. A teleportal can transport material to any other platforms in its network, allowing the League to move personnel and material quickly and secretly without the use of vehicles or other means. Teleportals have a range capable of reaching the Moon (Teleport) as well as anywhere on Earth. Teleportals require access codes to operate.</p><p></p><p></p><p>STAR ISLAND SPACE CONTROL CENTER</p><p>Since the construction of the Lighthouse, the Space Control Center also serves as a center for communication with the Freedom League’s orbital headquarters. </p><p>Located off the coast is the Star Island Space Control Center (SCC), a new government facility designed as a telemetry, recovery, and launch platform for space-based missions. The SCC is built on an island extensively altered to the government’s specifications by the Army Corps of Engineers and members of the Freedom League. Renamed “Star Island” for its rough resemblance to a five-pointed star, the island houses the main facility along with a conventional military airfield and housing for the SCC’s Workforce. The launch facility can handle U.S. space shuttles and spaceplanes as well as conventional rocket launches. The rest of the facility contains labs and administrative offices. The SCC collects astronomical data and works with other NASA facilities in Florida and Texas on space-related projects, from new shuttle and rocket designs to the engineering and execution of a manned mission to Mars. Legion members with appropriate skills might work at Star Island, while trouble at the facility certainly draws the attention of heroes. </p><p></p><p>THE SANCTUM</p><p>Following the death of Centurion death, the Freedom League took possession of his Sanctum headquarters. They can be used as a secondary primary base, should something happen to the Lighthouse, as well as keeping it as a sort of memorial to the Centurion. The Sanctum is buried deep beneath the Arctic ice, with a single tunnel leading to a massive metal hatch covering the front entrance. A monitor room is equipped with viewing screens capable of picking up world media broadcasts, and there is a teleportal accessible from the Lighthouse.</p><p></p><p>FREEDOM HALL</p><p>The original Freedom League HQ was a turn of the century mansion owned by the Beaumont family in downtown Freedom City. During the 1940s and ‘50, it served as a headquarters for the Liberty League. Fletcher Beaumont, Sr. offered it to the new Freedom League as their headquarters. The mansion was destroyed during the Terminus Invasion. Daedalus designed a new headquarters for the team, built using incredibly advanced materials and construction techniques the master inventor developed over the years and paid for by Daedalus’ own considerable fortune. The new headquarters was dubbed Freedom Hall. Freedom Hall consists of four aboveground levels and two underground levels. Only the layout of the ground floor of the headquarters (which is largely open to the public) is well known. The remaining layout of the building is kept relatively secret as a security measure.</p><p>LEVEL ONE</p><p>The ground floor of Freedom Hall features the Freedom League’s public facilities. It is largely taken up by a lobby and reception area open to the public and “staffed” around the clock by a robot receptionist named “Cynthia.” Although artificially intelligent, Cynthia is not truly sentient, but she is lifelike enough to fool casual visitors into believing she is a real, living, person. Use the bystander archetype for Cynthia, but no Constitution score and Immunity 30 (Fortitude) due to her robotic nature. The first level of Freedom Hall also features a public conference room and the League’s trophy room and museum, featuring displays of their cases and other items dating back to the original League. Three elevators take passengers to the other floors of the headquarters. They are keyed to operate only for members of the Freedom League or their designated guests. Overcoming the security lockouts is a DC 30 Disable Device check.</p><p>LEVEL TWO</p><p>The second floor of Freedom Hall contains the main working areas for the Freedom League, including the team’s private meeting room, monitor center, library, and related facilities. The teleportal to the Lighthouse is located on this floor as well. This is also the area where the League entertains guests allowed access to the more private areas of the headquarters and has quarters for any guests who may stay at Freedom Hall.</p><p>LEVEL THREE</p><p>Level Three is living space for League members and their dependents. The Gardeners (Captain Thunder, his wife, and son), Daedalus, and Johnny Rocket live full-time at Freedom Hall (although Daedalus also has other homes scattered around the world). The other members of the League only live at Freedom Hall for short stretches of time, usually when circumstances prevent them from returning home while on-duty. Dr. Metropolis ostensibly “lives” at Freedom Hall, but the Spirit of the City is often elsewhere in Freedom City, appearing at the League’s headquarters when he’s needed.</p><p>LEVEL FOUR</p><p>The uppermost level of Freedom Hall contains hangar facilities (connected by a hydraulic lift to a rooftop landing pad), along with mechanical workshops. The Freedom League stores its vehicles and related equipment here while they are not in use.</p><p>SUB-LEVEL ONE</p><p>The basement of Freedom Hall is specially reinforced and designed for use as a backup for the main facilities above, should anything happen to them. There are emergency quarters for the League members and their families, along with Freedom Hall’s medical lab and infirmary. The basement level has stocks of food and other supplies.</p><p>SUB-LEVEL TWO</p><p>The lowest level of Freedom Hall contains the power systems, an advanced geothermal tap designed by Daedalus. It provides all the power Freedom Hall requires, supplemented by solar collectors and battery back-ups. The sub-level holds the League’s “wreck room,” used for training exercises, and holding cells intended to temporarily contain criminals until they can be turned over to the authorities.</p><p></p><p>FREEDOM HALL HEADQUARTERS</p><p>Size: Large, Toughness: 15, Features: Combat Simulator, Communications, Computer, Concealed, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Laboratory, Living Space, Power System, Security System. </p><p></p><p>HISTORY OF THE FREEDOM LEGION</p><p>The Freedom League is Freedom City and the world’s premier superhero team and has been for decades. The current team is technically the third incarnation of the Freedom League, and the largest by far of any of the previous teams. The original Freedom League was founded after the Greek god Hades attempted to invade Freedom City with an army of the undead as a means of striking at Daedalus and making a play for domination of the world of the living. A group of heroes, including Daedalus, Centurion, the second Lady Liberty, Pseudo, and the second Bowman, banded together to stop Hades’ plans. They decided to remain together as a group, using a downtown mansion owned by Fletcher Beaumont (the first Bowman) as their headquarters. During the 1960s and ‘70s, they fought a variety of menaces and became known as the world’s greatest heroes. The League began to drift apart in the 1970s, with some members departing its ranks. Raven retired from superheroism due to injuries sustained fighting against Dr. Sin. Lady Liberty’s powers began to fade. Black Avenger quit after many disputes over the League’s focus. Scarab died saving the League from the Scions of Sobek. Daedalus, weary of the never-ending battle, decided to leave Earth to explore the stars. By the 1980s, the League’s ranks were diminished. Efforts were made to add new heroes to the team, but they were younger and less experienced. They didn’t always mesh well with older heroes like the Centurion. The team’s performance suffered, and then League members Halogen and Tectonic died fighting the ruthless Katanarchists. In the face of growing public mistrust of superheroes, Centurion disbanded the Freedom League, to prevent any further deaths on his conscience. When Omega’s forces invaded Freedom City in 1993, some former members of the Freedom League banded together with new heroes to help fight off the invasion. After Omega’s defeat and the death of the Centurion, these heroes decided to revive the Freedom League. They built Freedom Hall on the site of the old Beaumont Mansion in downtown Freedom City, and soon the Freedom League was again renowned as the world’s greatest defenders of peace and justice. Another invasion changed the character of the League. Former Freedom Leaguer Pseudo came to Earth to warn of an invasion by his race, the Grue. He had the assistance of Maria Montoya, Earth’s new Star Knight. Marshalling Earth’s heroes, the Freedom League was able to root out the Grue infiltrators trying to weaken Earth’s defenses and fend off the alien invasion fleet long enough for a group of psychics and mystics to defeat the Grue Meta-Mind. Still, the victory was a narrow one and the invasion might well have succeeded if not for Pseudo’s intervention. So the League decided to expand its operations. Daedalus, Pseudo, and Star Knight, with the assistance of other League members, constructed an orbiting satellite headquarters for the team and the League sent out invitations to heroes around the world to join its ranks. No longer would the Freedom League operate solely out of Freedom City. Instead, they would protect the world from any threat, monitoring the situation from high above, the Earth’s first line of defense.</p></blockquote><p></p>
[QUOTE="hero4hire, post: 7128215, member: 20711"] The FREEDOM LEGION (work in progress, some stuff may need updating to 3e) FREEDOM LEGION IDENTICARD: Each Freedom Legion member is given a microchipped Freedom Legion Card, on it is their official certification as a Freedom Legion member and a key to the various Freedom Legion facilities across the world. It also projects a tiny holographic communication relay. Features Include: PDA/Computer: Personal digital assistants or “palmtops” are handy tools for storing data. Cell Phone/Commlink: Unit for communication. Still/Video Camera: A digital still/video camera for taking images. Digital Audio Recorder: Recorders record up to eight hours of audio and can be connected to download the digital recording. GPS Receiver: Global positioning system receivers use signals from GPS satellites to determine the receiver’s location to within a few dozen feet. Equipment Requisition: As a member of the Freedom Legion you can make a Persuasion check +/1 Reputation (DC 10 + the equipment’s point cost) for each desired piece of equipment - needed while in the field. This equipment can be requisitioned through a local Freedom Legion station (gaining a +5 to the check) or as an ATM card at any bank/business. If the check is successful, the Freedom Legion funds assign equipment. If it fails, the equipment is restricted or otherwise unavailable again until checking with team HQ (ie. the next mission). When the character can take 10 on the check, equipment with a point cost equal to or less than the character’s Persuasion bonus is automatically available. VEHICLES The Freedom League makes use of two main types of vehicles, intended for long- and short-range travel. These vehicles are available at Freedom Legion stations with an Equipment Requisition - Diplomacy check (DC15) SKY-BIKE SHORT-RANGE AIR VEHICLE Strength 3, Speed 6 (air, 100 MPH), Defense 10, Toughness 8, Size M. For short-range uses, the League has several sky-bikes, anti-gravity “sleds” capable of carrying two riders. The sky-bikes use the same propulsion system as Daedalus’ armor, making them swift and virtually silent. Sky-bikes are kept in Earth-based facilities like Freedom Hall. Dimensions Curb Weight: 680 lbs. Engine: High-efficiency miniature turbines Overall Length: 65 in. Overall Width: 32 in. Steering radius: 0 ft. 0 in. Maximum Cargo: 450 lbs. Maximum airspeed at sea level: 100 MPH Service Ceiling: 12,000 ft. PEGASUS SPACE-PLANE VEHICLE Size: Gargantuan Strength: 12 Speed: 12 (space) Defense: 6 Toughness: 13 Powers: Movement 2 (Space Flight) Features: Autopilot (+4), Communications, Computer, Navigation System, Remote Control The Pegasus-class spaceplace is a design used by the Freedom League. It is capable of atmospheric speeds up to Mach 10 and has a fully-sealed life support system for space flight. THE LIGHTHOUSE SATELLITE HQ Satellite headquarters of the Freedom League following the Grue Invasion, built with the aid of the Star Knights, and linked to League outposts on Earth, including Freedom Hall. The Lighthouse is the Freedom League’s main headquarters, a self-contained satellite in high Earth orbit, accessible by either spaceplane or dedicated “teleportals” on Earth. This provides the Lighthouse with considerable security in addition to making it Earth’s first line of defense against any danger from outer space. The Lighthouse was designed by Daedalus, based on designs the Star Knights use for their deep space and orbital facilities, and supplemented with alien technologies Daedalus studied during his years in space. The Freedom League funded and built it using their resources (including the personal fortunes of Daedalus, Raven, and Bowman). The League applied for and received permission from the United Nations and UNISON to operate the Lighthouse in Earth orbit, although the approval of the world’s nations was by no means unanimous. The cylindrical satellite has several decks, including a hangar deck for the Pegasus spaceplanes, an observation deck (with a spectacular view of Earth), dormitories for League members staying on board, a mess hall, gymnasium, laboratories, and an infirmary. The main control center includes monitoring facilities keeping watch over the Earth. The Lighthouse has a fusion power core supplemented by solar collectors on its exterior surface. Its systems are maintained by a sophisticated computer mainframe, containing the Freedom League’s extensive case files. The command deck has a teleportal, able to instantly transport passengers to any other portal on Earth. The League has teleportals in the world capitals and major cities. The Freedom City teleportal is located in Freedom Hall, which is used as the League’s local “embassy” and outpost in the city. THE LIGHTHOUSE HEADQUARTERS Size: Colossal, Toughness: 20 Features: Combat Simulator (WRECK ROOM), Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Living Space, Power System, Security System (DC 35), Teleport (Earth to the Moon, Affects Others, Limited to other teleportal locations). The Lighthouse is connected to Freedom League stations in dozens of city’s larger cities across Earth by teleportal platforms -linked to Freedom Legion Bases in each major city, (run by a small staff). To teleport to/from station members will need to physically go to a particular location. Also, it means that when people want Freedom Legion help they have a place they can go/call. A teleportal can transport material to any other platforms in its network, allowing the League to move personnel and material quickly and secretly without the use of vehicles or other means. Teleportals have a range capable of reaching the Moon (Teleport) as well as anywhere on Earth. Teleportals require access codes to operate. STAR ISLAND SPACE CONTROL CENTER Since the construction of the Lighthouse, the Space Control Center also serves as a center for communication with the Freedom League’s orbital headquarters. Located off the coast is the Star Island Space Control Center (SCC), a new government facility designed as a telemetry, recovery, and launch platform for space-based missions. The SCC is built on an island extensively altered to the government’s specifications by the Army Corps of Engineers and members of the Freedom League. Renamed “Star Island” for its rough resemblance to a five-pointed star, the island houses the main facility along with a conventional military airfield and housing for the SCC’s Workforce. The launch facility can handle U.S. space shuttles and spaceplanes as well as conventional rocket launches. The rest of the facility contains labs and administrative offices. The SCC collects astronomical data and works with other NASA facilities in Florida and Texas on space-related projects, from new shuttle and rocket designs to the engineering and execution of a manned mission to Mars. Legion members with appropriate skills might work at Star Island, while trouble at the facility certainly draws the attention of heroes. THE SANCTUM Following the death of Centurion death, the Freedom League took possession of his Sanctum headquarters. They can be used as a secondary primary base, should something happen to the Lighthouse, as well as keeping it as a sort of memorial to the Centurion. The Sanctum is buried deep beneath the Arctic ice, with a single tunnel leading to a massive metal hatch covering the front entrance. A monitor room is equipped with viewing screens capable of picking up world media broadcasts, and there is a teleportal accessible from the Lighthouse. FREEDOM HALL The original Freedom League HQ was a turn of the century mansion owned by the Beaumont family in downtown Freedom City. During the 1940s and ‘50, it served as a headquarters for the Liberty League. Fletcher Beaumont, Sr. offered it to the new Freedom League as their headquarters. The mansion was destroyed during the Terminus Invasion. Daedalus designed a new headquarters for the team, built using incredibly advanced materials and construction techniques the master inventor developed over the years and paid for by Daedalus’ own considerable fortune. The new headquarters was dubbed Freedom Hall. Freedom Hall consists of four aboveground levels and two underground levels. Only the layout of the ground floor of the headquarters (which is largely open to the public) is well known. The remaining layout of the building is kept relatively secret as a security measure. LEVEL ONE The ground floor of Freedom Hall features the Freedom League’s public facilities. It is largely taken up by a lobby and reception area open to the public and “staffed” around the clock by a robot receptionist named “Cynthia.” Although artificially intelligent, Cynthia is not truly sentient, but she is lifelike enough to fool casual visitors into believing she is a real, living, person. Use the bystander archetype for Cynthia, but no Constitution score and Immunity 30 (Fortitude) due to her robotic nature. The first level of Freedom Hall also features a public conference room and the League’s trophy room and museum, featuring displays of their cases and other items dating back to the original League. Three elevators take passengers to the other floors of the headquarters. They are keyed to operate only for members of the Freedom League or their designated guests. Overcoming the security lockouts is a DC 30 Disable Device check. LEVEL TWO The second floor of Freedom Hall contains the main working areas for the Freedom League, including the team’s private meeting room, monitor center, library, and related facilities. The teleportal to the Lighthouse is located on this floor as well. This is also the area where the League entertains guests allowed access to the more private areas of the headquarters and has quarters for any guests who may stay at Freedom Hall. LEVEL THREE Level Three is living space for League members and their dependents. The Gardeners (Captain Thunder, his wife, and son), Daedalus, and Johnny Rocket live full-time at Freedom Hall (although Daedalus also has other homes scattered around the world). The other members of the League only live at Freedom Hall for short stretches of time, usually when circumstances prevent them from returning home while on-duty. Dr. Metropolis ostensibly “lives” at Freedom Hall, but the Spirit of the City is often elsewhere in Freedom City, appearing at the League’s headquarters when he’s needed. LEVEL FOUR The uppermost level of Freedom Hall contains hangar facilities (connected by a hydraulic lift to a rooftop landing pad), along with mechanical workshops. The Freedom League stores its vehicles and related equipment here while they are not in use. SUB-LEVEL ONE The basement of Freedom Hall is specially reinforced and designed for use as a backup for the main facilities above, should anything happen to them. There are emergency quarters for the League members and their families, along with Freedom Hall’s medical lab and infirmary. The basement level has stocks of food and other supplies. SUB-LEVEL TWO The lowest level of Freedom Hall contains the power systems, an advanced geothermal tap designed by Daedalus. It provides all the power Freedom Hall requires, supplemented by solar collectors and battery back-ups. The sub-level holds the League’s “wreck room,” used for training exercises, and holding cells intended to temporarily contain criminals until they can be turned over to the authorities. FREEDOM HALL HEADQUARTERS Size: Large, Toughness: 15, Features: Combat Simulator, Communications, Computer, Concealed, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Laboratory, Living Space, Power System, Security System. HISTORY OF THE FREEDOM LEGION The Freedom League is Freedom City and the world’s premier superhero team and has been for decades. The current team is technically the third incarnation of the Freedom League, and the largest by far of any of the previous teams. The original Freedom League was founded after the Greek god Hades attempted to invade Freedom City with an army of the undead as a means of striking at Daedalus and making a play for domination of the world of the living. A group of heroes, including Daedalus, Centurion, the second Lady Liberty, Pseudo, and the second Bowman, banded together to stop Hades’ plans. They decided to remain together as a group, using a downtown mansion owned by Fletcher Beaumont (the first Bowman) as their headquarters. During the 1960s and ‘70s, they fought a variety of menaces and became known as the world’s greatest heroes. The League began to drift apart in the 1970s, with some members departing its ranks. Raven retired from superheroism due to injuries sustained fighting against Dr. Sin. Lady Liberty’s powers began to fade. Black Avenger quit after many disputes over the League’s focus. Scarab died saving the League from the Scions of Sobek. Daedalus, weary of the never-ending battle, decided to leave Earth to explore the stars. By the 1980s, the League’s ranks were diminished. Efforts were made to add new heroes to the team, but they were younger and less experienced. They didn’t always mesh well with older heroes like the Centurion. The team’s performance suffered, and then League members Halogen and Tectonic died fighting the ruthless Katanarchists. In the face of growing public mistrust of superheroes, Centurion disbanded the Freedom League, to prevent any further deaths on his conscience. When Omega’s forces invaded Freedom City in 1993, some former members of the Freedom League banded together with new heroes to help fight off the invasion. After Omega’s defeat and the death of the Centurion, these heroes decided to revive the Freedom League. They built Freedom Hall on the site of the old Beaumont Mansion in downtown Freedom City, and soon the Freedom League was again renowned as the world’s greatest defenders of peace and justice. Another invasion changed the character of the League. Former Freedom Leaguer Pseudo came to Earth to warn of an invasion by his race, the Grue. He had the assistance of Maria Montoya, Earth’s new Star Knight. Marshalling Earth’s heroes, the Freedom League was able to root out the Grue infiltrators trying to weaken Earth’s defenses and fend off the alien invasion fleet long enough for a group of psychics and mystics to defeat the Grue Meta-Mind. Still, the victory was a narrow one and the invasion might well have succeeded if not for Pseudo’s intervention. So the League decided to expand its operations. Daedalus, Pseudo, and Star Knight, with the assistance of other League members, constructed an orbiting satellite headquarters for the team and the League sent out invitations to heroes around the world to join its ranks. No longer would the Freedom League operate solely out of Freedom City. Instead, they would protect the world from any threat, monitoring the situation from high above, the Earth’s first line of defense. [/QUOTE]
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