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<blockquote data-quote="StreamOfTheSky" data-source="post: 5647250" data-attributes="member: 35909"><p>I don't think Factotum can DO much with all his standard actions, though. Especially as an archer. Manyshot is weaksauce and has big attack penalties. Best use of pure Factotum is a trip / other combat maneuver build or a fear-based intimidator, generally.</p><p></p><p>A Rogue doesn't have to be underpowered, though a non-casting rogue does often rely on a spellcaster to get his mojo going past round 1. At least until he can afford a ring of blinking, that is. But with Penetrating Strike variant (Dungeonscape; costs Trap Sense), he can do half SA damage even to stuff immune. Dip Swordsage for two levels at 7 and 8 or 9 and 10 (latter lets you get all maneuvers 3rd level or lower, former only one of them could be, rest would be level 1 or 2) to grab Assassin's Stance. Also nets useful maneuvers, especially Cloak of Deception.</p><p></p><p>It would not be underpowered, especially around levels 10-12 and on. Only limiting factor before then is needing a mage to SA every round.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5647250, member: 35909"] I don't think Factotum can DO much with all his standard actions, though. Especially as an archer. Manyshot is weaksauce and has big attack penalties. Best use of pure Factotum is a trip / other combat maneuver build or a fear-based intimidator, generally. A Rogue doesn't have to be underpowered, though a non-casting rogue does often rely on a spellcaster to get his mojo going past round 1. At least until he can afford a ring of blinking, that is. But with Penetrating Strike variant (Dungeonscape; costs Trap Sense), he can do half SA damage even to stuff immune. Dip Swordsage for two levels at 7 and 8 or 9 and 10 (latter lets you get all maneuvers 3rd level or lower, former only one of them could be, rest would be level 1 or 2) to grab Assassin's Stance. Also nets useful maneuvers, especially Cloak of Deception. It would not be underpowered, especially around levels 10-12 and on. Only limiting factor before then is needing a mage to SA every round. [/QUOTE]
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