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Friends, Gamers, Editors, Lend Me Your Ears! (New Rules)
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<blockquote data-quote="pemerton" data-source="post: 9582267" data-attributes="member: 42582"><p>I was wondering, though, what does <em>progress</em> look like in the fiction? Does achieving progress reframe the scene in some way? Does it change what actions and abilities might be used?</p><p></p><p>Different ways of answering these questions are found in HeroWars extended contests (the original version - the initial ability used determines the action points available; but subsequent declared abilities affect the difficulty of checks), 4e D&D Skill Challenges (the number of successes needed is independent of the skill used, but the skill chosen <em>may</em> affect the difficulty and <em>will</em> affect the fiction and hence subsequent skill choices - this is made even clearer in the DMG2 than in the DMG) and In A Wicked Age (the abilities to be used are set from the start, but the actions declared affect the fiction that is unfolding).</p><p></p><p>It's not clear how Modos answers these questions.</p><p></p><p>Pgaes 68-71 of Agon set out the role of the Strife player (the GM). In very broad terms, it can be compared - no surprise - to the role of the MC in Apocalypse World. There is a discussion of establishing stakes, transitioning to a contest, and the finality of resolution. The example islands also illustrate how the stakes of contests are established.</p><p></p><p>In the SRD, you can see some of this in the reference to the disasters that will strike if the PCs don't successfully defend.</p><p></p><p>OK, so all this is quite different from Agon. In Agon, stakes are established in advance, and resolution is binding on the GM as well as on the player.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9582267, member: 42582"] I was wondering, though, what does [I]progress[/I] look like in the fiction? Does achieving progress reframe the scene in some way? Does it change what actions and abilities might be used? Different ways of answering these questions are found in HeroWars extended contests (the original version - the initial ability used determines the action points available; but subsequent declared abilities affect the difficulty of checks), 4e D&D Skill Challenges (the number of successes needed is independent of the skill used, but the skill chosen [I]may[/I] affect the difficulty and [I]will[/I] affect the fiction and hence subsequent skill choices - this is made even clearer in the DMG2 than in the DMG) and In A Wicked Age (the abilities to be used are set from the start, but the actions declared affect the fiction that is unfolding). It's not clear how Modos answers these questions. Pgaes 68-71 of Agon set out the role of the Strife player (the GM). In very broad terms, it can be compared - no surprise - to the role of the MC in Apocalypse World. There is a discussion of establishing stakes, transitioning to a contest, and the finality of resolution. The example islands also illustrate how the stakes of contests are established. In the SRD, you can see some of this in the reference to the disasters that will strike if the PCs don't successfully defend. OK, so all this is quite different from Agon. In Agon, stakes are established in advance, and resolution is binding on the GM as well as on the player. [/QUOTE]
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