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Friends, Gamers, Editors, Lend Me Your Ears! (New Rules)
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<blockquote data-quote="Kobold Stew" data-source="post: 9582296" data-attributes="member: 23484"><p>To be clear, I think you are asking for questions about formatting and amount of detail, not engagement with the mechanics themselves. Is that right? Here are some thoughts on presentation:</p><p></p><ul> <li data-xf-list-type="ul">p. 1 "is the general answer" doesn't make sense. I think you means something like: A table might decide that "High fantasy with titans and strategic combat" is the starting point. (Is there a table of possibilities? Or perhaps: This might be "High fantasy with titans and strategic combat", "a wild-west space opera", "an espionage-themed political thriller", "a war-of-the-worlds invasion" or whatever you want!</li> <li data-xf-list-type="ul">p. 2 "A tie is one situation...": something rubs me the wrong way with this, since it seems to suggest role-playing will help you out of one-contest-in-twenty. It's not what you mean, but id can be read that way.</li> <li data-xf-list-type="ul">p. 2 "Now you get to...": the rule (players determine the consequence of a Con) is buried in an example; the general principle should be set out earlier.</li> <li data-xf-list-type="ul">p. 4 I like the distinction of Locked skills.</li> <li data-xf-list-type="ul">p. 4 I like the presence of both Hero points and Perks, and the example of how they get used to accomplish the same outcome with the C-3PO clone is effective. I still really don't have a sense of what these things are. If this is just a condensed ruleset, you might still want to have a dozen examples to show the comparative power-level of these things. How are they balanced?</li> <li data-xf-list-type="ul">on p. 2 you say you can get by with a d20 and a d8, but on p. 4, the first time you mention a specific die, it's a d6.</li> <li data-xf-list-type="ul">p. 5 "Each level grants...": this sentence should be made more prominent. Also "Most games begin at level 1 or 2: you have two hero points, two perks, and you've added two points to your starting abilities."</li> <li data-xf-list-type="ul">p. 5 Can you choose to Halfmax every roll? Could a player choose to alway be average, and never risk the big losses?</li> </ul><p></p><p>Is this the sort of thing you want?</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9582296, member: 23484"] To be clear, I think you are asking for questions about formatting and amount of detail, not engagement with the mechanics themselves. Is that right? Here are some thoughts on presentation: [LIST] [*]p. 1 "is the general answer" doesn't make sense. I think you means something like: A table might decide that "High fantasy with titans and strategic combat" is the starting point. (Is there a table of possibilities? Or perhaps: This might be "High fantasy with titans and strategic combat", "a wild-west space opera", "an espionage-themed political thriller", "a war-of-the-worlds invasion" or whatever you want! [*]p. 2 "A tie is one situation...": something rubs me the wrong way with this, since it seems to suggest role-playing will help you out of one-contest-in-twenty. It's not what you mean, but id can be read that way. [*]p. 2 "Now you get to...": the rule (players determine the consequence of a Con) is buried in an example; the general principle should be set out earlier. [*]p. 4 I like the distinction of Locked skills. [*]p. 4 I like the presence of both Hero points and Perks, and the example of how they get used to accomplish the same outcome with the C-3PO clone is effective. I still really don't have a sense of what these things are. If this is just a condensed ruleset, you might still want to have a dozen examples to show the comparative power-level of these things. How are they balanced? [*]on p. 2 you say you can get by with a d20 and a d8, but on p. 4, the first time you mention a specific die, it's a d6. [*]p. 5 "Each level grants...": this sentence should be made more prominent. Also "Most games begin at level 1 or 2: you have two hero points, two perks, and you've added two points to your starting abilities." [*]p. 5 Can you choose to Halfmax every roll? Could a player choose to alway be average, and never risk the big losses? [/LIST] Is this the sort of thing you want? [/QUOTE]
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