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Friends, Gamers, Editors, Lend Me Your Ears! (New Rules)
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<blockquote data-quote="GMMichael" data-source="post: 9584144" data-attributes="member: 6685730"><p>I'll probably expand the Non-Combat Conflict section to better answer these questions. But since it's the chassis that combat is built on, I don't want to build the same car twice.</p><p></p><p>Progress is about reframing the scene. The fiction and the extended conflict move in tandem. The Guide asks for a contest <em>because </em>something's about to change. What that is is implied by the scene. The PC makes a suggestion on it, and the GM makes it official. So the actions/abilities might change if the scene calls for it, or they might remain the same. Agent Smith attempts to get the codes to Zion from Morpheus with three actions: drugging Morpheus, presenting his sob story, and physically threatening him. Morpheus chooses to take the same action three times in a row: go to your happy place. He could talk back or attempt to break the cuffs again. Whichever side hits max progress first wins.</p><p></p><p></p><p>Modos RPG doesn't answer those questions because it's not as rigid as those systems. It's more about the role-play, less about the game. I'll try to make that more clear in the revised section.</p><p></p><p>[USER=4871]@TiQuinn[/USER], you make good points, and I hope to get to them soon.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9584144, member: 6685730"] I'll probably expand the Non-Combat Conflict section to better answer these questions. But since it's the chassis that combat is built on, I don't want to build the same car twice. Progress is about reframing the scene. The fiction and the extended conflict move in tandem. The Guide asks for a contest [I]because [/I]something's about to change. What that is is implied by the scene. The PC makes a suggestion on it, and the GM makes it official. So the actions/abilities might change if the scene calls for it, or they might remain the same. Agent Smith attempts to get the codes to Zion from Morpheus with three actions: drugging Morpheus, presenting his sob story, and physically threatening him. Morpheus chooses to take the same action three times in a row: go to your happy place. He could talk back or attempt to break the cuffs again. Whichever side hits max progress first wins. Modos RPG doesn't answer those questions because it's not as rigid as those systems. It's more about the role-play, less about the game. I'll try to make that more clear in the revised section. [USER=4871]@TiQuinn[/USER], you make good points, and I hope to get to them soon. [/QUOTE]
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