Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Friends, Gamers, Editors, Lend Me Your Ears! (New Rules)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RenleyRenfield" data-source="post: 9605351" data-attributes="member: 7044197"><p>That picture baffles me. My mind tries to interpret over under and shapes and ... it is of no help. </p><p></p><p>OVERALL = </p><p></p><p>- I see a few too many edge-cases for points, situations, abilities. The core mechanic is not doing enough heavy lifting and is requiring too many bumps, geek ups, extras. </p><p></p><p>Stuff like this ung... edge case... = </p><p></p><p></p><p>- The TIE result on a roll should be phrased as "success with complications". That makes it easier on GM as they let the game move on with success, but they also get to add a complicating element and all you need to do is give a short list of suggested complications. This also takes stress of the system for players begging bonuses for what amounts to a rather unfun result anyway. </p><p></p><p>- Defensive Posture = you had a great idea and lost it with ranges. By making Defensive posture a range value, you are really just creating two words for "im at short range". Get rid of the range and just make it an increased TN or penalty to anyone attacking someone in a defensive posture/position. This simplifies things for players who "just want to duck and hide for a bit" and makes the rules less muddy with conditional ranges.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9605351, member: 7044197"] That picture baffles me. My mind tries to interpret over under and shapes and ... it is of no help. OVERALL = - I see a few too many edge-cases for points, situations, abilities. The core mechanic is not doing enough heavy lifting and is requiring too many bumps, geek ups, extras. Stuff like this ung... edge case... = - The TIE result on a roll should be phrased as "success with complications". That makes it easier on GM as they let the game move on with success, but they also get to add a complicating element and all you need to do is give a short list of suggested complications. This also takes stress of the system for players begging bonuses for what amounts to a rather unfun result anyway. - Defensive Posture = you had a great idea and lost it with ranges. By making Defensive posture a range value, you are really just creating two words for "im at short range". Get rid of the range and just make it an increased TN or penalty to anyone attacking someone in a defensive posture/position. This simplifies things for players who "just want to duck and hide for a bit" and makes the rules less muddy with conditional ranges. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Friends, Gamers, Editors, Lend Me Your Ears! (New Rules)
Top