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Friends, Gamers, Editors, Lend Me Your Ears! (New Rules)
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<blockquote data-quote="GMMichael" data-source="post: 9605891" data-attributes="member: 6685730"><p>You're right - no one wants to beg for an unfun result. But consider the Tie from a Powered by the Apocalypse perspective, if you will. Even when a contest comes up, something always happens in the fiction. There's no "you fail, next turn," or "you tied, roll again." A Con is like a Hard Move, and the Tie can be really interesting - <em>why</em> did neither side come out the winner? <em>Why </em>are both sides at a stalemate?</p><p></p><p>There are some rules to pick at, though: attacks and defenses don't leave room for Ties. A defense negates an attack. Which is why "reroll" is one of the suggested outcomes.</p><p></p><p></p><p>I'd love to simplify that, but I'm not sure how to differentiate projectile weapons from direct-contact weapons if there's no range. I guess a sword and bow could both just be "d8 weapons," but that runs into unfun territory, no? I feel the need to note here that the range rule(s) are part of the Combat module, which can be added to Extended Conflict, but that's not a requirement.</p><p></p><p></p><p>I thought about putting the words within the icons. Would that make more sense? I could remove the icons, but then we'd just be back to reading the rules, and not really seeing them.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9605891, member: 6685730"] You're right - no one wants to beg for an unfun result. But consider the Tie from a Powered by the Apocalypse perspective, if you will. Even when a contest comes up, something always happens in the fiction. There's no "you fail, next turn," or "you tied, roll again." A Con is like a Hard Move, and the Tie can be really interesting - [I]why[/I] did neither side come out the winner? [I]Why [/I]are both sides at a stalemate? There are some rules to pick at, though: attacks and defenses don't leave room for Ties. A defense negates an attack. Which is why "reroll" is one of the suggested outcomes. I'd love to simplify that, but I'm not sure how to differentiate projectile weapons from direct-contact weapons if there's no range. I guess a sword and bow could both just be "d8 weapons," but that runs into unfun territory, no? I feel the need to note here that the range rule(s) are part of the Combat module, which can be added to Extended Conflict, but that's not a requirement. I thought about putting the words within the icons. Would that make more sense? I could remove the icons, but then we'd just be back to reading the rules, and not really seeing them. [/QUOTE]
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