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Frigga's Lament
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<blockquote data-quote="RealAlHazred" data-source="post: 6728633" data-attributes="member: 25818"><p><strong>Originally posted by raleel:</strong></p><p></p><p>Destroy water might allow for targeted removal. It's not a lot (1.3 cubic feet per level 1 casting, there are a lot of cubic feet in a 30' sphere) but seems like it might be a good way to tunnel into the sword. silence could stop the yelling/Avalanche issue. I am assuming that the ice prevents line of effect and the like, due to its magical nature at least, so no teleporting out, or encapsulating in resilient spheres and such. Otherwise doing a heat metal on the sword seems like a good option to help remove it as well. Seems kinda weird, but I think I would allow cold effects to heal the sphere, better controlling the fight. </p><p> </p><p>Edit: moving it is going to be rough. 100k pounds of water, roughly. A sorcerer casting maximized spells might be able to accurately control the damage output and pull enough to melt it in one shot.</p><p></p><p><strong>Originally posted by raleel:</strong></p><p></p><p>Side note, I am going to steal this for my Fate of the Norns game - a heavily norse fantasy rpg. Just the sort of thing we'd see in there. </p><p></p><p><strong>Originally posted by iserith:</strong></p><p></p><p> </p><p>Yeah, cast at higher levels multiple times, you could probably tunnel to the sword. Good idea!</p><p> </p><p></p><p> </p><p>Yep.</p><p> </p><p></p><p> </p><p>The level of the scenario might be prohibitive as well. At 5th level, the PCs don't have a ton of teleport, for example.</p><p> </p><p></p><p> </p><p>Another good idea. If we go with it meaning that 2d8 fire damage is inflicted upon the sphere each round for 10 rounds, that could bring the whole sphere down... but of course, Jotnar would come out first. I could see using the spell in conjunction with other methods of tunneling to grant advantage on the check for sure.</p><p> </p><p></p><p> </p><p>I'd totally be open to that if a player suggested it during play.</p><p> </p><p></p><p> </p><p>Cool, if you do end up playing it through, let me know how your players tackled the challenge!</p><p></p><p></p><p><strong>Originally posted by raleel:</strong></p><p></p><p>Likely quite a bit different. The availability of fire damage is much less as a whole. Association with gods and Jotnar is much stronger though, so maybe. </p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6728633, member: 25818"] [b]Originally posted by raleel:[/b] Destroy water might allow for targeted removal. It's not a lot (1.3 cubic feet per level 1 casting, there are a lot of cubic feet in a 30' sphere) but seems like it might be a good way to tunnel into the sword. silence could stop the yelling/Avalanche issue. I am assuming that the ice prevents line of effect and the like, due to its magical nature at least, so no teleporting out, or encapsulating in resilient spheres and such. Otherwise doing a heat metal on the sword seems like a good option to help remove it as well. Seems kinda weird, but I think I would allow cold effects to heal the sphere, better controlling the fight. Edit: moving it is going to be rough. 100k pounds of water, roughly. A sorcerer casting maximized spells might be able to accurately control the damage output and pull enough to melt it in one shot. [b]Originally posted by raleel:[/b] Side note, I am going to steal this for my Fate of the Norns game - a heavily norse fantasy rpg. Just the sort of thing we'd see in there. [b]Originally posted by iserith:[/b] Yeah, cast at higher levels multiple times, you could probably tunnel to the sword. Good idea! Yep. The level of the scenario might be prohibitive as well. At 5th level, the PCs don't have a ton of teleport, for example. Another good idea. If we go with it meaning that 2d8 fire damage is inflicted upon the sphere each round for 10 rounds, that could bring the whole sphere down... but of course, Jotnar would come out first. I could see using the spell in conjunction with other methods of tunneling to grant advantage on the check for sure. I'd totally be open to that if a player suggested it during play. Cool, if you do end up playing it through, let me know how your players tackled the challenge! [b]Originally posted by raleel:[/b] Likely quite a bit different. The availability of fire damage is much less as a whole. Association with gods and Jotnar is much stronger though, so maybe. [/QUOTE]
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