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<blockquote data-quote="cdrcjsn" data-source="post: 4213013" data-attributes="member: 60486"><p>But unlike previous editions, we can now have a non-cleric casting Raise Dead, Cure Disease, Commune, or other non-combat spells by using Rituals in the core books - spells that are important for community (or cult) leaders, from harvest festival rituals that can actually improve crops to dark sacrifices to harvest souls.</p><p></p><p>Basically spells that are given to Divine Casters previously because they are "religious leaders" are now rituals that anyone can use and act as the religious leader, with power to back it up. Sure, in previous editions you can have a zero level NPC be the religious leader...but how does that make sense in a world where the lowliest acolyte (cleric 1) can call upon his god's powers...and be answered?</p></blockquote><p></p>
[QUOTE="cdrcjsn, post: 4213013, member: 60486"] But unlike previous editions, we can now have a non-cleric casting Raise Dead, Cure Disease, Commune, or other non-combat spells by using Rituals in the core books - spells that are important for community (or cult) leaders, from harvest festival rituals that can actually improve crops to dark sacrifices to harvest souls. Basically spells that are given to Divine Casters previously because they are "religious leaders" are now rituals that anyone can use and act as the religious leader, with power to back it up. Sure, in previous editions you can have a zero level NPC be the religious leader...but how does that make sense in a world where the lowliest acolyte (cleric 1) can call upon his god's powers...and be answered? [/QUOTE]
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