Frikkin' hold person, and other highlights of the evening.

I seriously need a stick I can cut notches into whenever the PCs take out a 10th+ level rogue with a lucky spot check and a hold person spell. This time, at least, the rogue had a mage to back her up, dispelling the hold person.

The game tonight was fun. I'm hyped for the rest of the campaign.

Some highlights:

The good demon buys a dog to help him track the scent of a murderer. When the dog leads him to a house of one of the murder victims, the demon ends up playing poker with the people assembled for the wake, in honor of their friend's love of the game. However, the demon insists the dog gets to play too. The dog wins, and the demon puts the winnings in a "Buy Vicious Killer a speak with animals collar" fund.


Quote the voodoo priest PC: "The murderers are grave-robbers, right? Okay then. Bury me, and I can jump out and attack when they come tonight."


The roper hits the good demon with all six of its strands, potentially dealing 12d8 points of strength damage. The player asks, "This isn't some sort of poison, is it? 'Cause I'm a demon, so I'm immune to poison."


"It's safe now, baker. You can go. We've got this covered." Followed by the baker sneaking away and conjuring a spectre to terrorize the party. The baker's name was, of course, Turliss.
 

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About fiends and poison, here's an exchange from my last session. Unfortunately, the character's player was absent.

"You open the door, and see a small room full of... snakes. Hundreds of them. They slither on the floor, on the walls, everywhere. They..."
"We close the door!"
"Ok; before closing the door, you can also notice that there are shelves on the walls, full of bottles and some sort of tools. The snakes look like vipers. About 300 of them. Fiendish vipers, to be more correct, so they can all smite good too. They're tiny, but they are many!"

"We send the baatezu in, and close the door. He's got DR and poison immunity. We wait for him to kill them all."

*grumble*
 

RangerWickett said:
"It's safe now, baker. You can go. We've got this covered." Followed by the baker sneaking away and conjuring a spectre to terrorize the party. The baker's name was, of course, Turliss.

I knew it. Damn evil bakers!
 

I wanna be in your games! :\

It sounded like you had a lot of fun, what type of game/setting are you using? Any other details?
 

Ferret, that is an incredibly kind compliment.

It's a home-made setting. Whereas in the past I've tried to keep the game with more of a narrative feel, so that everything fit together well as a novel would, this time around I'm thinking of making it more like a video game, with each adventure being a level of the game. Still there'll be a consistent feel and theme, and it will probably still end up looking like some sort of long story, but the brainstorming technique just feels different now. I'm no longer wondering what things the villains are up to. Instead, I came up with a very broad plan they have, and each adventure I just try to think of cool things that fit the theme.

One thing that happened last night that has me a little afraid: the defeated assassin had a brilliant energy returning wounding dagger. It was great when she managed to sneak attack with it from the shadows, but I'll probably end up crying at some point now that the PCs have it. *grin*

I've got another thread here where I'm asking for suggestions and help with my next adventure.


Oh, and I realized one wondrous thing. After the big fight at the end of this session, they 'curb checked' the main wizard and his ninja-esque bodyguard. Curb checking is . . . well, I don't know where the term comes from, but it's when you hit something that's down a few more times to make sure it's dead, typically by blowing off its head with a shotgun. In this case, they used a heavy mace. One of the PCs is paranoid; what can I say?

But they didn't curb check the baker. They forgot about him, left him for dead. The Evil Baker lives!
 

oooh, I can see all kindsa possibilities...

Gingersnaps - when picked up, these cookies snap shut on the PC's fingers like a mousetrap, rendering the hand useless until the cookie can be removed (Str check?). Can also be scattered like caltrops to pinch the toesies (half Move until pried off).

The Return of the Calzone Golem!

Dwarven Fighting Bread (from Discworld - it's a ration and a backup weapon, all in one!)

Also from Discworld, that ancient Dwarven artifact, the Scone of Stone!

Cream Puffs - reduce the eater's Strength to 2.

a new ooze - the Bread Pudding! (And it's close relative, the Rice Pudding!)

Self-Rising Flour - a "magic dust" that grants levitate ability.

:p
 


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