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Frog, Killer
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<blockquote data-quote="lordxaviar" data-source="post: 5488218" data-attributes="member: 56673"><p><strong>Frog, Killer CR</strong>: 3; <strong> Sz:</strong> Medium animal (Amphibious); <strong>H</strong>: 5’ L, <strong>W</strong>: 180 lbs; <strong>Age: </strong>; <strong>HD</strong>: 4d8+16; <strong>Hp</strong>: 34; <strong>Init:</strong> +1; <strong>Spd</strong>: 30’ Swim 40’; <strong>AC</strong>: 15; (+1 Dex, +4 natural), <strong>T</strong>: 11, <strong>FF</strong>: 14; <strong>BaB</strong>: +3; <strong>Grap</strong>: +6; <strong>Atk</strong>: +7 Melee (1d6+3 Claw); <strong>Full Atk</strong>: +7 Melee 2(1d6+3 2 claw) and +2 melee (1d8+1 Bite) or +7 Melee (grapple tongue); <strong>Spc/Rch:</strong> 5’/5’ or (15’ tongue);<strong> SA</strong>: Improved grab, swallow whole, tongue; <strong>SQ</strong>: Hold breath, low-light vision; <strong> Lang:</strong> None; <strong>AL</strong>: N; <strong>Sv</strong>: <strong>F</strong>: +8, <strong>R</strong>: +5, <strong>W</strong>: +1; <strong>Abil: S</strong>: 16/+3, <strong>D</strong>: 12/+1, <strong>C</strong>: 18/+4, <strong>I</strong>: 1/-5, <strong>W</strong>: 10/0, <strong>Ch</strong>: 10/0; <strong>Skills</strong>: Hide +11, Jump +11, Listen +3, Move Silently +3, Spot +4, Swim +11; <strong>Feats</strong>: Stealthy, Weapon Focus (claws); <strong>Equip</strong>:; <strong>Loot: </strong>; <strong>Possess: </strong>; <strong>Holdings: </strong>;<strong> Treas:</strong> ; <strong>Tactics: </strong>;<strong> RPGL: </strong>;<strong> Descrip</strong>: This sleek green frog has bulging red eyes and taloned claws. Its visage is a hungry grimace of dozens of sharp fangs tha protrude over its lips even when its mouth is closed;<strong> History</strong>:; <strong>Envir</strong>: Temperate marsh, Ponds, lakes, river banks;<strong> Org</strong>: Solitary, pair, or cluster (3-12); <strong>Lv Adv</strong>: 5-6 Hd (medium), 7-12 HD (large), 13-24 HD (Huge); <strong>Exp</strong>:;</p><p> </p><p> Killer frogs are carnivorous amphibians that are extremely territorial. Their coaking and warbling is thunderously deep and full of menace. </p><p> <strong>Combat:</strong> A killer frog typically opens combat by using its tongue to attempt to grapple any smaller or smaller enemies. It has little fear and wont hesitate to close to melee with anything that looks remotely edible.</p><p> <strong>Improved Grab (Ex):</strong> To use this ability, a killer frog must hit with its bite or tongue attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold anc can attempt to swallow the foe in th following round.</p><p> <strong>Swallow Whole (Ex):</strong> A killer frog can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 1d6+3 points of bludgeoning damage plus 1d4 points of acid damage per round from the frog’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 5 points of damage to the frog’s digestive tract (AC 11). Once a creature exits, muscular action closes the hole: another swallowed opponent must cut its own way out.</p><p> <strong>Tongue (Ex):</strong> As a standard action, a killer frong may attack a foe up to 15 feet away with its tongue. If it hits. It deals no damage but immediately makes a grapple check (see Improved Grab above). A killer frog is not considered to be grappling a foe if it uses its tongue to grapple. Once it grapples a foe, the frog can drag him into its square; if the creature isn’t too heavy ( a standard killer frog can pull 230 pounds in this manner) whereupon it can immediately make a free bite attack against the foe, gaining a +2 circumstance bonus on its attack roll. A killer frog’s tongue has AC 13, and can be severed it it takes 5 points of slashing damage. The tongue regrows in one day.</p><p> <strong>Hold Breath (Ex): </strong>A killer frong can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning (DMG p304)</p><p> <strong>Skills:</strong> A killer frog gains a +8 racial bonus on all Hide and Jump checks. It also has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take a 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p> Dungeon Magizine #126 P 60 by Wolfgang Baur.</p><p> <strong> </strong>1□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□</p><p> </p></blockquote><p></p>
[QUOTE="lordxaviar, post: 5488218, member: 56673"] [B]Frog, Killer CR[/B]: 3; [B] Sz:[/B] Medium animal (Amphibious); [B]H[/B]: 5’ L, [B]W[/B]: 180 lbs; [B]Age: [/B]; [B]HD[/B]: 4d8+16; [B]Hp[/B]: 34; [B]Init:[/B] +1; [B]Spd[/B]: 30’ Swim 40’; [B]AC[/B]: 15; (+1 Dex, +4 natural), [B]T[/B]: 11, [B]FF[/B]: 14; [B]BaB[/B]: +3; [B]Grap[/B]: +6; [B]Atk[/B]: +7 Melee (1d6+3 Claw); [B]Full Atk[/B]: +7 Melee 2(1d6+3 2 claw) and +2 melee (1d8+1 Bite) or +7 Melee (grapple tongue); [B]Spc/Rch:[/B] 5’/5’ or (15’ tongue);[B] SA[/B]: Improved grab, swallow whole, tongue; [B]SQ[/B]: Hold breath, low-light vision; [B] Lang:[/B] None; [B]AL[/B]: N; [B]Sv[/B]: [B]F[/B]: +8, [B]R[/B]: +5, [B]W[/B]: +1; [B]Abil: S[/B]: 16/+3, [B]D[/B]: 12/+1, [B]C[/B]: 18/+4, [B]I[/B]: 1/-5, [B]W[/B]: 10/0, [B]Ch[/B]: 10/0; [B]Skills[/B]: Hide +11, Jump +11, Listen +3, Move Silently +3, Spot +4, Swim +11; [B]Feats[/B]: Stealthy, Weapon Focus (claws); [B]Equip[/B]:; [B]Loot: [/B]; [B]Possess: [/B]; [B]Holdings: [/B];[B] Treas:[/B] ; [B]Tactics: [/B];[B] RPGL: [/B];[B] Descrip[/B]: This sleek green frog has bulging red eyes and taloned claws. Its visage is a hungry grimace of dozens of sharp fangs tha protrude over its lips even when its mouth is closed;[B] History[/B]:; [B]Envir[/B]: Temperate marsh, Ponds, lakes, river banks;[B] Org[/B]: Solitary, pair, or cluster (3-12); [B]Lv Adv[/B]: 5-6 Hd (medium), 7-12 HD (large), 13-24 HD (Huge); [B]Exp[/B]:; Killer frogs are carnivorous amphibians that are extremely territorial. Their coaking and warbling is thunderously deep and full of menace. [B]Combat:[/B] A killer frog typically opens combat by using its tongue to attempt to grapple any smaller or smaller enemies. It has little fear and wont hesitate to close to melee with anything that looks remotely edible. [B]Improved Grab (Ex):[/B] To use this ability, a killer frog must hit with its bite or tongue attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold anc can attempt to swallow the foe in th following round. [B]Swallow Whole (Ex):[/B] A killer frog can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 1d6+3 points of bludgeoning damage plus 1d4 points of acid damage per round from the frog’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 5 points of damage to the frog’s digestive tract (AC 11). Once a creature exits, muscular action closes the hole: another swallowed opponent must cut its own way out. [B]Tongue (Ex):[/B] As a standard action, a killer frong may attack a foe up to 15 feet away with its tongue. If it hits. It deals no damage but immediately makes a grapple check (see Improved Grab above). A killer frog is not considered to be grappling a foe if it uses its tongue to grapple. Once it grapples a foe, the frog can drag him into its square; if the creature isn’t too heavy ( a standard killer frog can pull 230 pounds in this manner) whereupon it can immediately make a free bite attack against the foe, gaining a +2 circumstance bonus on its attack roll. A killer frog’s tongue has AC 13, and can be severed it it takes 5 points of slashing damage. The tongue regrows in one day. [B]Hold Breath (Ex): [/B]A killer frong can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning (DMG p304) [B]Skills:[/B] A killer frog gains a +8 racial bonus on all Hide and Jump checks. It also has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take a 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Dungeon Magizine #126 P 60 by Wolfgang Baur. [B] [/B]1□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□[B][/B] [B][/B][B][/B] [/QUOTE]
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