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Frogreaver's Warlord 2
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<blockquote data-quote="FrogReaver" data-source="post: 7365395" data-attributes="member: 6795602"><p>The downside to not tying abilities into a package is that they become less thematic and you have to worry about unintended combinations of multiple smaller abilities stacking up together. Consider this, if you look at the barbarian rage ability it gives multiple things. Bonus damage, damage resistance, advantage on str ability checks and his subclass feature gives him additional damage or an additional attack or better damage resistance when raging. Encounter long buffs (outside spells) generally follow the AND path. The bladesinger is another example. His buff ability gives him 2-3 things at once. </p><p></p><p>I also think you are too worried about how 5e abilities work than whether this class I'm making actually would be a good warlord. I honestly don't care how 5e abilities typically work as so far how they typically work has failed to give us an adequate warlord. We have to think outside the box, go against the grain and do a few abnormal things to get this class working right.</p><p></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"></span></span></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'"></span></span><span style="color: #222222"><span style="font-family: 'Tahoma'">You will eventually get more uses of the Rallys. It's just going up to twice per short rest at level 3 is too much. If they were daily powers I would have more flexibility there but martial classes generally get short rest powers. Maybe this should be the exception but I have a feeling that if I had made Rally a long rest ability that you would find issue with it being long rest based.</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">Some rallys may be underpowered or overpowered. I admitted as much above. They will require some tweaking. Does that mean they cannot be fixed and tweaked to end up at the right balance point? The more important question is do they feel right? Do they feel like a warlord ability? Are they fun? Is the mechanic versatile enough to add in many different kinds of abilities?</span></span></p><p></p><p></p><p></p><p>Now the complaint is that the Warlord isn't a full caster / doesn't function exactly like a full caster. I don't get it. Why is that a bad thing?</p><p></p><p></p><p></p><p>No stat. Stat riders will be found in subclasses.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7365395, member: 6795602"] The downside to not tying abilities into a package is that they become less thematic and you have to worry about unintended combinations of multiple smaller abilities stacking up together. Consider this, if you look at the barbarian rage ability it gives multiple things. Bonus damage, damage resistance, advantage on str ability checks and his subclass feature gives him additional damage or an additional attack or better damage resistance when raging. Encounter long buffs (outside spells) generally follow the AND path. The bladesinger is another example. His buff ability gives him 2-3 things at once. I also think you are too worried about how 5e abilities work than whether this class I'm making actually would be a good warlord. I honestly don't care how 5e abilities typically work as so far how they typically work has failed to give us an adequate warlord. We have to think outside the box, go against the grain and do a few abnormal things to get this class working right. [LEFT][COLOR=#222222][FONT=Tahoma] [/FONT][/COLOR][COLOR=#222222][FONT=Tahoma]You will eventually get more uses of the Rallys. It's just going up to twice per short rest at level 3 is too much. If they were daily powers I would have more flexibility there but martial classes generally get short rest powers. Maybe this should be the exception but I have a feeling that if I had made Rally a long rest ability that you would find issue with it being long rest based.[/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma][/FONT][/COLOR] [COLOR=#222222][FONT=Tahoma]Some rallys may be underpowered or overpowered. I admitted as much above. They will require some tweaking. Does that mean they cannot be fixed and tweaked to end up at the right balance point? The more important question is do they feel right? Do they feel like a warlord ability? Are they fun? Is the mechanic versatile enough to add in many different kinds of abilities?[/FONT][/COLOR][/LEFT] Now the complaint is that the Warlord isn't a full caster / doesn't function exactly like a full caster. I don't get it. Why is that a bad thing? No stat. Stat riders will be found in subclasses. [/QUOTE]
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