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Frogreaver's Warlord 2
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<blockquote data-quote="Mistwell" data-source="post: 7365856" data-attributes="member: 2525"><p>This should be tied to a stat. Nor should there be a fixed "5" there. So easy solution, Stat Bonus + Warlord Level in Temporary Hit Points, and make an attack using their reaction.</p><p></p><p></p><p></p><p>This is a bit messy. You've again failed to tie the abilities to a stat, which doesn't fit the 5e design philosophy. Nor does the "+3" make any sense. So easy solution, your Stat Bonus as a bonus to target's initiative. </p><p></p><p>Next part "15 move" that's pretty arbitrary as well. So an encumbered halfling can move as fast as an unencumbered elf? It should be tied to either your stat, or their movement. "Half their movement speed" could work. </p><p></p><p>Last part "+2 damage to one target" is again pretty arbitrary. Should be equal to your secondary stat bonus, similar to how a Cleric can use their Charisma for a few things. And the targeting is too complex...should just be "on their next attack". </p><p></p><p>I am also not sure if these three things are really related to each other. Seems a mish-mash of abilities. </p><p></p><p></p><p></p><p>This is again an unrelated series of abilities. How about, "You can add your [Stat] in extra damage, and if your attack hits one ally gains advantage on their attacks and gains [your stat] in hit points."</p><p></p><p></p><p></p><p>Just make this "Ally gains a bonus on all saves equal to your [Stat bonus] for one minute". Cut the damage bonus and other stuff.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7365856, member: 2525"] This should be tied to a stat. Nor should there be a fixed "5" there. So easy solution, Stat Bonus + Warlord Level in Temporary Hit Points, and make an attack using their reaction. This is a bit messy. You've again failed to tie the abilities to a stat, which doesn't fit the 5e design philosophy. Nor does the "+3" make any sense. So easy solution, your Stat Bonus as a bonus to target's initiative. Next part "15 move" that's pretty arbitrary as well. So an encumbered halfling can move as fast as an unencumbered elf? It should be tied to either your stat, or their movement. "Half their movement speed" could work. Last part "+2 damage to one target" is again pretty arbitrary. Should be equal to your secondary stat bonus, similar to how a Cleric can use their Charisma for a few things. And the targeting is too complex...should just be "on their next attack". I am also not sure if these three things are really related to each other. Seems a mish-mash of abilities. This is again an unrelated series of abilities. How about, "You can add your [Stat] in extra damage, and if your attack hits one ally gains advantage on their attacks and gains [your stat] in hit points." Just make this "Ally gains a bonus on all saves equal to your [Stat bonus] for one minute". Cut the damage bonus and other stuff. [/QUOTE]
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