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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5752083" data-attributes="member: 4129"><p>I agree with the thoughts expressed by Dragonblade. I think 4E is brilliant when it comes to tactics and combat. </p><p></p><p>But we've wandered away from it. When 4E came out, we played it for about 16 months. Since then, we've played Mage and now 7th Sea. We've done one-shots of 4th (Revenge of the Iron Lich - great module) and a handful of 3.5 (for Red Hand of Doom).</p><p></p><p>I was asked to play in a 4E game recently, and I discovered my true problem with the game. One player was running down the list of roles (the ideal party config is 1 defender, 2 strikers, and a leader for this four man group). I stroll over to the Compedium and start shifting through feats, class, and powers. I buy stats to fit the mechanics of the class. I'm reminded to think about Themes as they are now important. I look at what magic items to buy. And I realize what I'm doing, I'm making a Magic Deck, not a character to Roleplay.</p><p></p><p>This isn't really 4th Edition's fault. It's my fault. I've allowed myself to become lost in the mechanics.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5752083, member: 4129"] I agree with the thoughts expressed by Dragonblade. I think 4E is brilliant when it comes to tactics and combat. But we've wandered away from it. When 4E came out, we played it for about 16 months. Since then, we've played Mage and now 7th Sea. We've done one-shots of 4th (Revenge of the Iron Lich - great module) and a handful of 3.5 (for Red Hand of Doom). I was asked to play in a 4E game recently, and I discovered my true problem with the game. One player was running down the list of roles (the ideal party config is 1 defender, 2 strikers, and a leader for this four man group). I stroll over to the Compedium and start shifting through feats, class, and powers. I buy stats to fit the mechanics of the class. I'm reminded to think about Themes as they are now important. I look at what magic items to buy. And I realize what I'm doing, I'm making a Magic Deck, not a character to Roleplay. This isn't really 4th Edition's fault. It's my fault. I've allowed myself to become lost in the mechanics. [/QUOTE]
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