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From 4E to GURPS: D&D and Simulationism
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<blockquote data-quote="ExploderWizard" data-source="post: 4775141" data-attributes="member: 66434"><p>I am very familliar with GURPS 3E and I have the 4E books. I think its a wonderful system and great for roleplaying in different genres. </p><p> </p><p>Its not D&D. GURPS can do fantasy very well but with a very different feel. GURPS combat is richly detailed, more simulationist than abstract, and because of these factors its overkill for simple dungeon exploration style play. If I am craving detailed crunchy combat, then GURPS is the first system I think about.</p><p> </p><p>I lke older D&D systems for both thier abstraction and simplicity. Combat can be resolved swiftly with or without a map or minis. The lesser degree of modifiers and "fiddly bits" help keep the action easy to resolve as part of the roleplaying experience rather than as a separate tactical mini game. </p><p> </p><p>Thats the one problem I have with 3E/4E D&D and GURPS. All of these systems feature so many modifiers and options that combat takes you right out of the game world and straight to tactical situation. That doesn't make these systems bad or anything, just not what I really want out of a D&D style combat system.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4775141, member: 66434"] I am very familliar with GURPS 3E and I have the 4E books. I think its a wonderful system and great for roleplaying in different genres. Its not D&D. GURPS can do fantasy very well but with a very different feel. GURPS combat is richly detailed, more simulationist than abstract, and because of these factors its overkill for simple dungeon exploration style play. If I am craving detailed crunchy combat, then GURPS is the first system I think about. I lke older D&D systems for both thier abstraction and simplicity. Combat can be resolved swiftly with or without a map or minis. The lesser degree of modifiers and "fiddly bits" help keep the action easy to resolve as part of the roleplaying experience rather than as a separate tactical mini game. Thats the one problem I have with 3E/4E D&D and GURPS. All of these systems feature so many modifiers and options that combat takes you right out of the game world and straight to tactical situation. That doesn't make these systems bad or anything, just not what I really want out of a D&D style combat system. [/QUOTE]
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From 4E to GURPS: D&D and Simulationism
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