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From 4E to GURPS: D&D and Simulationism
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<blockquote data-quote="pawsplay" data-source="post: 4775261" data-attributes="member: 15538"><p>GURPS can provide a far superior Elric experience than any version of D&D ever published. It can also run traditional dungeon-run adventures beautifully, grittier fantasy, or more epic, romantic stuff, too. It is nonetheless not D&D. If GURPS characters aren't powerful enough on X points, add more points. The idea that GURPS characters are too weak is ridiculous; they are as strong as the GM allows. </p><p></p><p>GURPS tends toward blow-by-blow simulation, but that is not the main goal. Just as with any other game, the goal is to provide a resolution when you ask the game a question. GURPS combat can be dialed to a very abstract level; using the basic combat rules, simple armor, and no hit locations, you can recreate D&D combat almost note for note. You can also turn GURPS combat into something else by giving PCs lots of character points, allowing very high defenses, and using various optional rules, resulting in swashbuckling action that is the polar opposite of gritty realism. </p><p></p><p>There is no rule in GURPS that prevents an ordinary human from having ST 1000 and enough hit points to shrug off a tank shell.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4775261, member: 15538"] GURPS can provide a far superior Elric experience than any version of D&D ever published. It can also run traditional dungeon-run adventures beautifully, grittier fantasy, or more epic, romantic stuff, too. It is nonetheless not D&D. If GURPS characters aren't powerful enough on X points, add more points. The idea that GURPS characters are too weak is ridiculous; they are as strong as the GM allows. GURPS tends toward blow-by-blow simulation, but that is not the main goal. Just as with any other game, the goal is to provide a resolution when you ask the game a question. GURPS combat can be dialed to a very abstract level; using the basic combat rules, simple armor, and no hit locations, you can recreate D&D combat almost note for note. You can also turn GURPS combat into something else by giving PCs lots of character points, allowing very high defenses, and using various optional rules, resulting in swashbuckling action that is the polar opposite of gritty realism. There is no rule in GURPS that prevents an ordinary human from having ST 1000 and enough hit points to shrug off a tank shell. [/QUOTE]
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