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*TTRPGs General
From 4E to GURPS: D&D and Simulationism
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<blockquote data-quote="DragoonLance" data-source="post: 4776478" data-attributes="member: 76135"><p>Well, for example we ran a Wierd War 2 campaign for the last 3 years. Nazi soldiers are laughable mooks, even SS; they were never any kind of threat, even at platoon or company strength plus heavy weapons. When characters actually use cover, are really trained at their primary weapon (and in GURPS who woudn't pour points into a single weapon skill?) Only tanks or Stukas were actual threats, and even then a bazooka or heavy sniper rifle could cause massive damage thanks to hit locations. The wierdness of the GURPS range system and the IMO overinflated damages for WW2 weapons are roughly the equivlent of everyone firing Save or Die spells at long range. For those not familiar with the system, an average human has 10-15 HP, and a battle rifle inflicts 7 or 8D6 damage.</p><p> </p><p>I'm not always the GM, in the game we play on alternating weekends the GM is very stingy, sometimes handing out 1/2 a point for a game session. In this setting character development is a joke. In this fantasy setting I find myself as a player bored to tears in combat, simply repeating the same hack or fireball against ork #2342 ad nauseum. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p> </p><p>Disposable mooks are not the problem although they contribute greatly to boredom in combat. Uberbosses that are immune to gunfire arn't the solution either cause then players feel railroaded and just roll their eyes. I'm not complaining about the material available as such, it's great for getting a feel for a setting, but for example in trying to build a Greek "Clash of the Titans" campaign there is NO MATERIAL that directly provides anything greater than adventure hooks. No premade missions, maps, etc. Its too "generic" for my tastes anymore. I won't say the players didn't have fun with it, but as a GM I had to try something different or face burnout. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="DragoonLance, post: 4776478, member: 76135"] Well, for example we ran a Wierd War 2 campaign for the last 3 years. Nazi soldiers are laughable mooks, even SS; they were never any kind of threat, even at platoon or company strength plus heavy weapons. When characters actually use cover, are really trained at their primary weapon (and in GURPS who woudn't pour points into a single weapon skill?) Only tanks or Stukas were actual threats, and even then a bazooka or heavy sniper rifle could cause massive damage thanks to hit locations. The wierdness of the GURPS range system and the IMO overinflated damages for WW2 weapons are roughly the equivlent of everyone firing Save or Die spells at long range. For those not familiar with the system, an average human has 10-15 HP, and a battle rifle inflicts 7 or 8D6 damage. I'm not always the GM, in the game we play on alternating weekends the GM is very stingy, sometimes handing out 1/2 a point for a game session. In this setting character development is a joke. In this fantasy setting I find myself as a player bored to tears in combat, simply repeating the same hack or fireball against ork #2342 ad nauseum. :eek: Disposable mooks are not the problem although they contribute greatly to boredom in combat. Uberbosses that are immune to gunfire arn't the solution either cause then players feel railroaded and just roll their eyes. I'm not complaining about the material available as such, it's great for getting a feel for a setting, but for example in trying to build a Greek "Clash of the Titans" campaign there is NO MATERIAL that directly provides anything greater than adventure hooks. No premade missions, maps, etc. Its too "generic" for my tastes anymore. I won't say the players didn't have fun with it, but as a GM I had to try something different or face burnout. :erm: [/QUOTE]
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