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General Tabletop Discussion
*TTRPGs General
From 4E to GURPS: D&D and Simulationism
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<blockquote data-quote="Umbran" data-source="post: 4776778" data-attributes="member: 177"><p>But, that can create rather different problems. Assuming that GURPS 4e handles character advancement in a manner similar to earlier editions: 1000 points is high - we played gritty Dark Ages style on... 300 or so, I think. I think 500 to 1000 was what was normally considered appropriate for GURPS Supers, no? </p><p></p><p>As with point buy systems in general, large point totals can make you a well-rounded character. It can also make you a focused character that is nigh-broken by comparison. The dichotomy between rounded and powergamed characters is heightened by point-buy, so if your players aren't all on board with what style you want, you can have problems by throwing points at the problem.</p><p></p><p>Which is not to say that throwing points at it will not work for you - merely that there's a trade-off to be made with that solution.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4776778, member: 177"] But, that can create rather different problems. Assuming that GURPS 4e handles character advancement in a manner similar to earlier editions: 1000 points is high - we played gritty Dark Ages style on... 300 or so, I think. I think 500 to 1000 was what was normally considered appropriate for GURPS Supers, no? As with point buy systems in general, large point totals can make you a well-rounded character. It can also make you a focused character that is nigh-broken by comparison. The dichotomy between rounded and powergamed characters is heightened by point-buy, so if your players aren't all on board with what style you want, you can have problems by throwing points at the problem. Which is not to say that throwing points at it will not work for you - merely that there's a trade-off to be made with that solution. [/QUOTE]
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From 4E to GURPS: D&D and Simulationism
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