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From 4E to GURPS: D&D and Simulationism
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<blockquote data-quote="WizarDru" data-source="post: 4778402" data-attributes="member: 151"><p>Sorry, typo there: it should read high-LEVEL fantasy. I haven't played GURPS 4e, but I ran a high-fantasy game for 11 years in GURPS 3e quite successfully, so I'm not saying it can't...just that it suffered for several weaknesses that made it less suited than D&D for the game we were trying to play. When I revived that campaign setting earlier this year, I did so in D&D 4e.</p><p></p><p>GURPS is a wonderfully modular system, but some of it's sub-modules are (or were, at least) ridiculously over-complex. The GURPS Vehicles wheel-barrow comes to mind. Many of the modular systems offered solutions to the problems, but like D&D 3e, adding more rules or exceptions or what have you to a system renders it more counter-intuitive and less enjoyable, to my group at least. Issues like having to guard against min-maxing were exacerbated by the GURPS system The realistic combat meant could be deadly, regardless of level...and that sometimes that wasn't really appropriate or enjoyable (it remains a fact that the deadliest opponent my Supers players faced was not the evil super-villains, but a bunch of escaped mental patients armed with AK-47s.</p><p></p><p>Many of these same elements occurred for high-level fantasy play (or the GURPS equivalent of high point-value play). Of course, that term itself is a relative one and another potential weakness, depending on your tastes. Character development in GURPS is astoundingly slow, overall, and the traditional carrot-and-stick of the level system is not present here. Getting a new feat is nice, but when it takes you four sessions to get just one very basic feat...well, it's not quite as exciting...especially if it's part of a chain you're saving up for.</p><p></p><p>None of which is to say that any of these issues can't be addressed using the rules as written...they can be. But I've found that D&D now fills those needs with less work on my part and appeals more directly to my gaming style. I don't you'd be disappointed playing high-fantasy with either system.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 4778402, member: 151"] Sorry, typo there: it should read high-LEVEL fantasy. I haven't played GURPS 4e, but I ran a high-fantasy game for 11 years in GURPS 3e quite successfully, so I'm not saying it can't...just that it suffered for several weaknesses that made it less suited than D&D for the game we were trying to play. When I revived that campaign setting earlier this year, I did so in D&D 4e. GURPS is a wonderfully modular system, but some of it's sub-modules are (or were, at least) ridiculously over-complex. The GURPS Vehicles wheel-barrow comes to mind. Many of the modular systems offered solutions to the problems, but like D&D 3e, adding more rules or exceptions or what have you to a system renders it more counter-intuitive and less enjoyable, to my group at least. Issues like having to guard against min-maxing were exacerbated by the GURPS system The realistic combat meant could be deadly, regardless of level...and that sometimes that wasn't really appropriate or enjoyable (it remains a fact that the deadliest opponent my Supers players faced was not the evil super-villains, but a bunch of escaped mental patients armed with AK-47s. Many of these same elements occurred for high-level fantasy play (or the GURPS equivalent of high point-value play). Of course, that term itself is a relative one and another potential weakness, depending on your tastes. Character development in GURPS is astoundingly slow, overall, and the traditional carrot-and-stick of the level system is not present here. Getting a new feat is nice, but when it takes you four sessions to get just one very basic feat...well, it's not quite as exciting...especially if it's part of a chain you're saving up for. None of which is to say that any of these issues can't be addressed using the rules as written...they can be. But I've found that D&D now fills those needs with less work on my part and appeals more directly to my gaming style. I don't you'd be disappointed playing high-fantasy with either system. [/QUOTE]
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