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*Pathfinder & Starfinder
From 7 Action Types To Pathfinder 2's New 3 Action Economy
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<blockquote data-quote="Charlaquin" data-source="post: 7736739" data-attributes="member: 6779196"><p>I don't know how harsh spending "an entire action" on something really is when you get three of them, though. In 5e, you can move up to your speed, draw a weapon, and attack in one turn. In PF2, you'll be able to do the same. Or, if you already have your weapon drawn, you can move and attack twice, with the second attack being at -5.</p><p></p><p>I will also be surprised if there isn't a Quickdraw Feat that allows you to draw a weapon without spending an action.</p><p></p><p></p><p>I would assume action to draw your bow, action to load your bow, action to fire. If you've already got your bow drawn, action to load it, action to fire, and a third acton free to do something else like move. I wouldn't be surprised if you can spend an action aiming a ranged attack for a bonus. At least as a Feat if not as a standard option.</p><p></p><p></p><p>That's what it sounds like.</p><p></p><p></p><p>If you want to move and use that 2-action spell? Yeah. Or you could use that 2-action spell and a 1-action spell and not move. How is that different than only being able to move and take one action? The only difference I see is that it gives you the option of sacrificing your movement to do even more spells on one turn. Seems like all upside to me.</p><p></p><p></p><p>That will depend on how they handle animal companions. 5e is extremely gunshy about letting Player-controlled NPCs have their own independent actions (especially early in 5e's run, they've lightened up on it a bit since then). I kind of doubt PF2 will be quite so conservative with NPC actions, but we'll have to wait and see. I'd bet that the ranger's animal companion will have 3 actions of its own that it takes on its own turn.</p><p></p><p></p><p>That's definitely something worth being concerned about, given Pathfinder's track record. We'll have to keep an eye out for such exploits when the playtest releases and give feedback about such things if they pop up.</p><p></p><p></p><p>Well it's not out yet, so no one has read it yet. There was a podcast where some folks got to play a session with the playtest rules, but it was at 1st level, so no way to know at this point what fighter characters will do with their actions at higher levels. My guess would be, since it sounded like you add your character's level to a lot of rolls that attack rolls with proficient weapons will be one of those things, and that higher level fighters won't get more attacks, but they will have a much better chance of hitting with consecutive attacks. Attacking twice or three times seems like kind of a waste of actions at 1st level, since successive attacks take a cumulative -5 penalty (or a cumulative -2 penalty if the weapon is "agile.") So, sure, you could attack three times starting at first level, but since the second attack is not super likely to hit and the third is almost definitely going to miss, you're probably better off attacking once, taking a guarded step back, and then moving your speed away, or something like that. At higher levels, those subsequent attacks will become worth actually considering. And of course, high level characters will likely have more Class Feats, which could help high-level Fighters in combat in other ways than just more attacks.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7736739, member: 6779196"] I don't know how harsh spending "an entire action" on something really is when you get three of them, though. In 5e, you can move up to your speed, draw a weapon, and attack in one turn. In PF2, you'll be able to do the same. Or, if you already have your weapon drawn, you can move and attack twice, with the second attack being at -5. I will also be surprised if there isn't a Quickdraw Feat that allows you to draw a weapon without spending an action. I would assume action to draw your bow, action to load your bow, action to fire. If you've already got your bow drawn, action to load it, action to fire, and a third acton free to do something else like move. I wouldn't be surprised if you can spend an action aiming a ranged attack for a bonus. At least as a Feat if not as a standard option. That's what it sounds like. If you want to move and use that 2-action spell? Yeah. Or you could use that 2-action spell and a 1-action spell and not move. How is that different than only being able to move and take one action? The only difference I see is that it gives you the option of sacrificing your movement to do even more spells on one turn. Seems like all upside to me. That will depend on how they handle animal companions. 5e is extremely gunshy about letting Player-controlled NPCs have their own independent actions (especially early in 5e's run, they've lightened up on it a bit since then). I kind of doubt PF2 will be quite so conservative with NPC actions, but we'll have to wait and see. I'd bet that the ranger's animal companion will have 3 actions of its own that it takes on its own turn. That's definitely something worth being concerned about, given Pathfinder's track record. We'll have to keep an eye out for such exploits when the playtest releases and give feedback about such things if they pop up. Well it's not out yet, so no one has read it yet. There was a podcast where some folks got to play a session with the playtest rules, but it was at 1st level, so no way to know at this point what fighter characters will do with their actions at higher levels. My guess would be, since it sounded like you add your character's level to a lot of rolls that attack rolls with proficient weapons will be one of those things, and that higher level fighters won't get more attacks, but they will have a much better chance of hitting with consecutive attacks. Attacking twice or three times seems like kind of a waste of actions at 1st level, since successive attacks take a cumulative -5 penalty (or a cumulative -2 penalty if the weapon is "agile.") So, sure, you could attack three times starting at first level, but since the second attack is not super likely to hit and the third is almost definitely going to miss, you're probably better off attacking once, taking a guarded step back, and then moving your speed away, or something like that. At higher levels, those subsequent attacks will become worth actually considering. And of course, high level characters will likely have more Class Feats, which could help high-level Fighters in combat in other ways than just more attacks. [/QUOTE]
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