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<blockquote data-quote="Random Axe" data-source="post: 6763343" data-attributes="member: 27853"><p><strong>TildenThorne</strong>, it also seems to me, that you are seeing conflict or confusion where you don't really need to. From what you describe above, I don't interpret "AT WILL" to mean "INSTANTLY". The time involved to see spirits or converse with them in this supplemental rule doesn't seem to be necessarily negated by this new background. It would still take time to trance out and peer into the spirit world, or call on the spirits once detected, and wait for them to respond... perhaps this special background bypasses the need to build up that particular "skill level" (I don't know what game system you are referencing, so I don't know what two rulesets seem in conflict to you) or develop that particular talent tree, but then that would be the benefit of building your character with that special background.</p><p></p><p>Similarly, in the original example about always knowing the direction of north and always knowing distance traveled, well, just as you pointed out, YES any player SHOULD expect that ability to have a recognizable effect on game play. As a GM it is YOUR responsibility, assuming you agree with the player, to assign a game-mechanic-specific bonus to those kinds of skill uses. I don't see the problem with that. As a GM you have to interpret the rules in front of you, this seems just a part of that.</p></blockquote><p></p>
[QUOTE="Random Axe, post: 6763343, member: 27853"] [B]TildenThorne[/B], it also seems to me, that you are seeing conflict or confusion where you don't really need to. From what you describe above, I don't interpret "AT WILL" to mean "INSTANTLY". The time involved to see spirits or converse with them in this supplemental rule doesn't seem to be necessarily negated by this new background. It would still take time to trance out and peer into the spirit world, or call on the spirits once detected, and wait for them to respond... perhaps this special background bypasses the need to build up that particular "skill level" (I don't know what game system you are referencing, so I don't know what two rulesets seem in conflict to you) or develop that particular talent tree, but then that would be the benefit of building your character with that special background. Similarly, in the original example about always knowing the direction of north and always knowing distance traveled, well, just as you pointed out, YES any player SHOULD expect that ability to have a recognizable effect on game play. As a GM it is YOUR responsibility, assuming you agree with the player, to assign a game-mechanic-specific bonus to those kinds of skill uses. I don't see the problem with that. As a GM you have to interpret the rules in front of you, this seems just a part of that. [/QUOTE]
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