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From Adventure Game to Story Game?
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<blockquote data-quote="Neonchameleon" data-source="post: 6060677" data-attributes="member: 87792"><p>Start off by taking Backgrounds and One Unique Thing from 13th age - factors that allow the players to write aspects of the game world. Add in a line in chargen "I hate [BBEG name] because_____" or even "[BBEG name] hates me because_____" to further allow the players to set the campaign setting - your BBEG has to be someone who fits all those points.</p><p></p><p>And that's without letting the PCs frame the scene directly.</p><p></p><p>And then there are the abilities. Tell me giving the rogue the following wouldn't just produce hooks:</p><p></p><p style="margin-left: 20px"><strong><a href="http://www.enworld.org/forum/#id444" target="_blank"><span style="color: #382513">Master of Disguise [Deceit]</span></a></strong></p> <p style="margin-left: 20px"><strong></strong>Requires Clever Disguise and Mimicry.</p> <p style="margin-left: 20px">The character can convincingly pass himself off as nearly anyone with a little time and preparation. To use this ability, the player pays a fate point and temporarily stops playing. His character is presumed to have donned a disguise and gone “off camera”. At any subsequent point during play the player may choose any nameless, filler character (a villain’s minion, a bellboy in the hotel, the cop who just pulled you over) in a scene and reveal that that character is actually the PC in disguise!</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The character may remain in this state for as long as the player chooses, but if anyone is tipped off that he might be nearby, an investigator may spend a fate point and roll Investigate against the disguised character’s Deceit. If the investigator wins, his player (which may be the GM) gets to decide which filler character is actually the disguised PC (“Wait a minute – you’re the Emerald Emancipator!”).</p><p></p><p></p><p></p><p></p><p>Like tabletop RPGs - done badly it isn't very good. Your point?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6060677, member: 87792"] Start off by taking Backgrounds and One Unique Thing from 13th age - factors that allow the players to write aspects of the game world. Add in a line in chargen "I hate [BBEG name] because_____" or even "[BBEG name] hates me because_____" to further allow the players to set the campaign setting - your BBEG has to be someone who fits all those points. And that's without letting the PCs frame the scene directly. And then there are the abilities. Tell me giving the rogue the following wouldn't just produce hooks: [INDENT][B][URL="http://www.enworld.org/forum/#id444"][COLOR=#382513]Master of Disguise [Deceit][/COLOR][/URL] [/B]Requires Clever Disguise and Mimicry. The character can convincingly pass himself off as nearly anyone with a little time and preparation. To use this ability, the player pays a fate point and temporarily stops playing. His character is presumed to have donned a disguise and gone “off camera”. At any subsequent point during play the player may choose any nameless, filler character (a villain’s minion, a bellboy in the hotel, the cop who just pulled you over) in a scene and reveal that that character is actually the PC in disguise! The character may remain in this state for as long as the player chooses, but if anyone is tipped off that he might be nearby, an investigator may spend a fate point and roll Investigate against the disguised character’s Deceit. If the investigator wins, his player (which may be the GM) gets to decide which filler character is actually the disguised PC (“Wait a minute – you’re the Emerald Emancipator!”).[/INDENT] Like tabletop RPGs - done badly it isn't very good. Your point? [/QUOTE]
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