Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
From Adventure Game to Story Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaguara" data-source="post: 6061998" data-attributes="member: 6703721"><p>OK, let me tackle this. In a straight game - I kill the character and let the player make a new one. I don't create the encounter to make this impossible but I create the encounter to make it unlikely. Still as you say, sometimes things happen. However, in a home game with my regular group we have a house rule: when you run out of hit points you are not dead. You have suffered some catastrophic injury and are removed fom the fight. After the fight magical healing may restore your hit points but it will not heal the crippling injury. The character still suffers a negatie consequence for getting "killed" in battle (such as losing an eye for a random example) but I don't hae to worry about trying to work in a new character to the group in the middle of an adventure. There is another advantage to crippling a character versus killing them. When you kill a character the player has a momentary down because their character is dead but then they get all excited about creating a brand new character and within a few game sessions that old character (and the mistakes that led to their death) are all but forgotten. On the other hand, when you cripple the character - they are a constant reminder of whatever stupid action got them crippled in the first place. It is more of a challenge to the player but it is also more rewarding for them. I've had a few grumble about it at first but they quickly come around and the player I got the most pushback from is now my strongest supporter and is obsessively proud of his scarred and one-eyed fighter.</p><p></p><p>I don't have a problem with DM's fudging dice rolls. It comes back to the idea that the goal is to create a great time for the players - if the GM needs to cheat a bit to do that then so be it. I have more of a problem with players fudging the rules (and that is basicly what those meta-game rules allow players to do) but even that is just a momentary twinge. It has to do with PC vs GM mentality. Players brought up in the adventure game way tend to be somewhat selfish about their characters and success. They will tend to only cheat the rules for their PC's benefit and not for the story benefit. You can train them out of it but I'm getting impatient in my old age and don't always want to bother.</p><p></p><p></p><p>To address your demon story - I never have random encounters. I'm a bit of a control freak in my games. Every encounter has a very specific purpose - to either illuminate the world/character/setting or to advance the plot. Random encounters will also (sooner or later) mess up the math. At some point random chance is going to align in such a way to either significantly weaken or strengthen the party and it always seems to happen right before the climactic boss fight. So no random gnolls on the way to the showdown with the demon in my games.</p></blockquote><p></p>
[QUOTE="Yaguara, post: 6061998, member: 6703721"] OK, let me tackle this. In a straight game - I kill the character and let the player make a new one. I don't create the encounter to make this impossible but I create the encounter to make it unlikely. Still as you say, sometimes things happen. However, in a home game with my regular group we have a house rule: when you run out of hit points you are not dead. You have suffered some catastrophic injury and are removed fom the fight. After the fight magical healing may restore your hit points but it will not heal the crippling injury. The character still suffers a negatie consequence for getting "killed" in battle (such as losing an eye for a random example) but I don't hae to worry about trying to work in a new character to the group in the middle of an adventure. There is another advantage to crippling a character versus killing them. When you kill a character the player has a momentary down because their character is dead but then they get all excited about creating a brand new character and within a few game sessions that old character (and the mistakes that led to their death) are all but forgotten. On the other hand, when you cripple the character - they are a constant reminder of whatever stupid action got them crippled in the first place. It is more of a challenge to the player but it is also more rewarding for them. I've had a few grumble about it at first but they quickly come around and the player I got the most pushback from is now my strongest supporter and is obsessively proud of his scarred and one-eyed fighter. I don't have a problem with DM's fudging dice rolls. It comes back to the idea that the goal is to create a great time for the players - if the GM needs to cheat a bit to do that then so be it. I have more of a problem with players fudging the rules (and that is basicly what those meta-game rules allow players to do) but even that is just a momentary twinge. It has to do with PC vs GM mentality. Players brought up in the adventure game way tend to be somewhat selfish about their characters and success. They will tend to only cheat the rules for their PC's benefit and not for the story benefit. You can train them out of it but I'm getting impatient in my old age and don't always want to bother. To address your demon story - I never have random encounters. I'm a bit of a control freak in my games. Every encounter has a very specific purpose - to either illuminate the world/character/setting or to advance the plot. Random encounters will also (sooner or later) mess up the math. At some point random chance is going to align in such a way to either significantly weaken or strengthen the party and it always seems to happen right before the climactic boss fight. So no random gnolls on the way to the showdown with the demon in my games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
From Adventure Game to Story Game?
Top