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From an old geezer who loved Starflight... what PC space game do I want?
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<blockquote data-quote="Arravis" data-source="post: 2967773" data-attributes="member: 327"><p>Yeah, I've looked into Darkstar, I'm waiting for reviews though. I have seen several people have an issue with some of these games having lack of joystick support, personally though I don't see it as an issue.</p><p></p><p>I work for NASA as a graphic designer, not an engineer, but I have been exposed to this stuff over the years. I'm somewhat familiar as to why and when we still use flight control sticks today, but it's something that won't last. In the future (or even near future) I can't imagine that these vehicles would have those kind of archaic manual controls. A flight control stick is, in my view, an in-between step (a crutch even) to pilots used to atmosphere-based flight. I don't think there is or will be any actual need for them. A mouse, a touch sensitive pad, or some other input device is just as likely as anything else. Simply tell the computers where you want to go, what speed etc, and they'll do the calculations. Want to do fancier moves? Program those in; make it a script, whatever. No one would risk such an expensive piece of machinery with human gut-instincts and fallibility. Too many variables involved.</p></blockquote><p></p>
[QUOTE="Arravis, post: 2967773, member: 327"] Yeah, I've looked into Darkstar, I'm waiting for reviews though. I have seen several people have an issue with some of these games having lack of joystick support, personally though I don't see it as an issue. I work for NASA as a graphic designer, not an engineer, but I have been exposed to this stuff over the years. I'm somewhat familiar as to why and when we still use flight control sticks today, but it's something that won't last. In the future (or even near future) I can't imagine that these vehicles would have those kind of archaic manual controls. A flight control stick is, in my view, an in-between step (a crutch even) to pilots used to atmosphere-based flight. I don't think there is or will be any actual need for them. A mouse, a touch sensitive pad, or some other input device is just as likely as anything else. Simply tell the computers where you want to go, what speed etc, and they'll do the calculations. Want to do fancier moves? Program those in; make it a script, whatever. No one would risk such an expensive piece of machinery with human gut-instincts and fallibility. Too many variables involved. [/QUOTE]
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From an old geezer who loved Starflight... what PC space game do I want?
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