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General Tabletop Discussion
*TTRPGs General
From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes
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<blockquote data-quote="soviet" data-source="post: 9305752" data-attributes="member: 6925338"><p>The main point to make is that games can be universal in terms of genre and subject matter but how you approach those genres and subject matters is absolutelty system dependent and variable. Even within the family of D&D games we see very different emphases on simulationism vs gamism, gritty survival vs cinematic protagonism, etc. GURPS can run a variety of different genres but they will all be through a detailed simulationist prism. My own game Other Worlds can run a variety of different genres but they will all be through a cinematic or narrativist prism. </p><p></p><p>I'm not sure that d20 had much of an impact on the design space so much as it had an influence on the commercial space. There is some interesting design work behind 3e but it's mostly in applying patterns of uniformity and simulationism from other games to the D&D millieu. I don't think there is any such innovation behind 5e and to the extent that it has been universalised in the design space this is solely a result of commercial imperatives.</p></blockquote><p></p>
[QUOTE="soviet, post: 9305752, member: 6925338"] The main point to make is that games can be universal in terms of genre and subject matter but how you approach those genres and subject matters is absolutelty system dependent and variable. Even within the family of D&D games we see very different emphases on simulationism vs gamism, gritty survival vs cinematic protagonism, etc. GURPS can run a variety of different genres but they will all be through a detailed simulationist prism. My own game Other Worlds can run a variety of different genres but they will all be through a cinematic or narrativist prism. I'm not sure that d20 had much of an impact on the design space so much as it had an influence on the commercial space. There is some interesting design work behind 3e but it's mostly in applying patterns of uniformity and simulationism from other games to the D&D millieu. I don't think there is any such innovation behind 5e and to the extent that it has been universalised in the design space this is solely a result of commercial imperatives. [/QUOTE]
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From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes
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