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From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes
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<blockquote data-quote="MGibster" data-source="post: 9307280" data-attributes="member: 4534"><p>I always forget about BRP and I still get confused when it comes to the difference between HERO and Champions. I played Champions a few times back in the late 80s early 90s, but because we already had so much invested in GURPS, there was really no reason to go with Champions. I tend to think of games like GURPS, Champions, and Savage Worlds and toolkit games. As much as I like Savage Worlds, it's not quite the robust kits that GURPS and Champions were. (I can't comment on BRP.) For whatever reason, these toolkit games fell out of favor. But trends come and go, and I could see toolkit games making a comeback at some point. </p><p></p><p></p><p>For the purposes of most discussions, I like to be fairly inclusive with definitions. If for no other reason than to avoid getting bogged down in discussions about definitions. Not knowing much about Fantasy or Modern Age, well, it sounds to me like they're toolkit games for specific genres. i.e. I could run campaigns in Fantasy Age in a wide variety of fantasy settings but it probably wouldn't be appropriate for modern horror or golden age superheroes. I'd lump such games in the same category as GURPS even if they have a narrower focus.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9307280, member: 4534"] I always forget about BRP and I still get confused when it comes to the difference between HERO and Champions. I played Champions a few times back in the late 80s early 90s, but because we already had so much invested in GURPS, there was really no reason to go with Champions. I tend to think of games like GURPS, Champions, and Savage Worlds and toolkit games. As much as I like Savage Worlds, it's not quite the robust kits that GURPS and Champions were. (I can't comment on BRP.) For whatever reason, these toolkit games fell out of favor. But trends come and go, and I could see toolkit games making a comeback at some point. For the purposes of most discussions, I like to be fairly inclusive with definitions. If for no other reason than to avoid getting bogged down in discussions about definitions. Not knowing much about Fantasy or Modern Age, well, it sounds to me like they're toolkit games for specific genres. i.e. I could run campaigns in Fantasy Age in a wide variety of fantasy settings but it probably wouldn't be appropriate for modern horror or golden age superheroes. I'd lump such games in the same category as GURPS even if they have a narrower focus. [/QUOTE]
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