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General Tabletop Discussion
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From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes
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<blockquote data-quote="Joshua Randall" data-source="post: 9310090" data-attributes="member: 7737"><p>I am baffled that such a person can be allowed to exist in this world. I can see hating what the game did to itself in games 2 and 3, but how can you hate Mass Effect 1? It's classic Trek-ian space-opera back when Bioware actually wrote good. And if you hate that I don't want to know you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /> </p><p></p><p>===</p><p></p><p>But on a serious note --</p><p></p><p>I agree that most universal systems are only universal within their gamespace. Which is fine if you really like that gamespace and want to put different "skins" on it, or experience it in different genres. Just don't pretend that the system can actually do another gamespace just as well.</p><p></p><p>For example, I really enjoy the hyper-competent, hyper-dramatic characters that Fate tends to churn out and I'm happy to play that style in almost any genre, be it supers, steampunk, fantasy, modern-day spies, etc. I go in know I'm going to get "Fate, and you're spies" (or whatever) in the same way I'd go into a D&D game set in ancient Greece where it's "D&D, and we using the Greek mythology monster palette".</p><p></p><p>But I wanted to play a game set in ancient Greece where what matters is my attention to the concerns of the gods and we focus in on my virtues (rather than kill-monsters-take-stuff-level-up), then I've acknowledged that need to be a different gamespace from D&D. I need to bein the <em>Agon</em> gamespace or something designed to get me the feel I'm trying to get.</p><p></p><p>System Matters (tm).</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9310090, member: 7737"] I am baffled that such a person can be allowed to exist in this world. I can see hating what the game did to itself in games 2 and 3, but how can you hate Mass Effect 1? It's classic Trek-ian space-opera back when Bioware actually wrote good. And if you hate that I don't want to know you. :LOL: === But on a serious note -- I agree that most universal systems are only universal within their gamespace. Which is fine if you really like that gamespace and want to put different "skins" on it, or experience it in different genres. Just don't pretend that the system can actually do another gamespace just as well. For example, I really enjoy the hyper-competent, hyper-dramatic characters that Fate tends to churn out and I'm happy to play that style in almost any genre, be it supers, steampunk, fantasy, modern-day spies, etc. I go in know I'm going to get "Fate, and you're spies" (or whatever) in the same way I'd go into a D&D game set in ancient Greece where it's "D&D, and we using the Greek mythology monster palette". But I wanted to play a game set in ancient Greece where what matters is my attention to the concerns of the gods and we focus in on my virtues (rather than kill-monsters-take-stuff-level-up), then I've acknowledged that need to be a different gamespace from D&D. I need to bein the [I]Agon[/I] gamespace or something designed to get me the feel I'm trying to get. System Matters (tm). [/QUOTE]
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