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From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes
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<blockquote data-quote="Staffan" data-source="post: 9310371" data-attributes="member: 907"><p>Reminds me of the newish version of Aeon. The setting-/rulebook makes a big deal about how you can use it for all sorts of science-fiction stories and how the different regions are intended for different things: Future Crime or Social SF in Australia, Post-apocalypse or military in former France, Cyberpunk or political intrigue in the FSA, and so on. But there's little in the game that actually promotes that kind of thing in those places, and the setting material is a little too sparse to do anything with without expanding a lot on it yourself.</p><p></p><p>I know I've seen the lead developer talk it up online about how flexible it is and how you can do "any science-fiction story" in it, but I'd rather have a game that does one type of story well.</p><p></p><p>On the other end of the scale, there's FFG's Star Wars games. These are three different games, albeit using the same engine, that explore three different types of Star Wars games (civilians/lowlifes, rebels, and force mysticism). I know they got a lot of flak for it when they released them, but I think it was a pretty good idea because it let them focus in on what makes that particular type of game tick and adapt the engine to do that kind of thing.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9310371, member: 907"] Reminds me of the newish version of Aeon. The setting-/rulebook makes a big deal about how you can use it for all sorts of science-fiction stories and how the different regions are intended for different things: Future Crime or Social SF in Australia, Post-apocalypse or military in former France, Cyberpunk or political intrigue in the FSA, and so on. But there's little in the game that actually promotes that kind of thing in those places, and the setting material is a little too sparse to do anything with without expanding a lot on it yourself. I know I've seen the lead developer talk it up online about how flexible it is and how you can do "any science-fiction story" in it, but I'd rather have a game that does one type of story well. On the other end of the scale, there's FFG's Star Wars games. These are three different games, albeit using the same engine, that explore three different types of Star Wars games (civilians/lowlifes, rebels, and force mysticism). I know they got a lot of flak for it when they released them, but I think it was a pretty good idea because it let them focus in on what makes that particular type of game tick and adapt the engine to do that kind of thing. [/QUOTE]
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