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<blockquote data-quote="I'm A Banana" data-source="post: 6304030" data-attributes="member: 2067"><p>#1 I'm not a fan of because generic stuff is boring. I don't want (fill in the name here), I want the Town of Herpderp, and all the unique things that Herpderp offers, because I can (fill in the name here) myself. I want Baldur's Gate and the Free City and Sigil, those places are unique and special and interesting. (Proper Noun) cannot be as interesting as that.</p><p></p><p>#2 sounds like it has some of the same problems. FR Drow != Eberron Drow != Mystara Shadow Elves. These aren't just noun-swaps, they're different creatures with different plots and different stories associated with them. Those stories are interesting in part because they're specific to those creatures. </p><p></p><p>#3 rules out some awesome setting ideas like Eberron's magitech or Dark Sun's stone-age-ecological-disaster motif or Dragonlance's big world-shaking war or Planescape's philosophical multiverse. Build as you go is solid advice for a home game with no upfront ideas, but it definitely gives up a lot to get there.</p><p></p><p>#4 & #5 seem pretty much just like a formalization of what is occurring, but I'm not sure it's necessary, since EVERY D&D game element used by a particular group is a unique version of that game element. I'm not even sure it'd be possible to do it any other way. When WotC has TRIED to do it other ways ("everyone, the Spellplague happened, now you use it!"), it hasn't often gone well for them.</p><p></p><p>#7 seems....kinda pointless? I mean, why does the game I play on Sundays need a name at all, let alone one randomly generated from existing syllables?</p><p></p><p>#8 seems like not a thing I would want from the game, or from my gaming groups. We're here to pretend to be magical elves, not to make an Official Campaign. They're not really the same thing. Because of that #9 seems unnecessary.</p><p></p><p>I mean, I'm generally on board with the concept of flexible adventures and WotC letting people publish whatever, but I'm not sure this specific iteration of it you have in mind appeals to me. Generic Nouns and made-to-be-e-published? Doesn't sounds great to me. </p><p></p><p>But I'm just some jerk on the internet, what do I know? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6304030, member: 2067"] #1 I'm not a fan of because generic stuff is boring. I don't want (fill in the name here), I want the Town of Herpderp, and all the unique things that Herpderp offers, because I can (fill in the name here) myself. I want Baldur's Gate and the Free City and Sigil, those places are unique and special and interesting. (Proper Noun) cannot be as interesting as that. #2 sounds like it has some of the same problems. FR Drow != Eberron Drow != Mystara Shadow Elves. These aren't just noun-swaps, they're different creatures with different plots and different stories associated with them. Those stories are interesting in part because they're specific to those creatures. #3 rules out some awesome setting ideas like Eberron's magitech or Dark Sun's stone-age-ecological-disaster motif or Dragonlance's big world-shaking war or Planescape's philosophical multiverse. Build as you go is solid advice for a home game with no upfront ideas, but it definitely gives up a lot to get there. #4 & #5 seem pretty much just like a formalization of what is occurring, but I'm not sure it's necessary, since EVERY D&D game element used by a particular group is a unique version of that game element. I'm not even sure it'd be possible to do it any other way. When WotC has TRIED to do it other ways ("everyone, the Spellplague happened, now you use it!"), it hasn't often gone well for them. #7 seems....kinda pointless? I mean, why does the game I play on Sundays need a name at all, let alone one randomly generated from existing syllables? #8 seems like not a thing I would want from the game, or from my gaming groups. We're here to pretend to be magical elves, not to make an Official Campaign. They're not really the same thing. Because of that #9 seems unnecessary. I mean, I'm generally on board with the concept of flexible adventures and WotC letting people publish whatever, but I'm not sure this specific iteration of it you have in mind appeals to me. Generic Nouns and made-to-be-e-published? Doesn't sounds great to me. But I'm just some jerk on the internet, what do I know? :p [/QUOTE]
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