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From Corporate Setting to "Un-Setting" (waiting for a Sixth Edition homebrew culture)
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<blockquote data-quote="Shiroiken" data-source="post: 6304035" data-attributes="member: 6775477"><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">It already is. There is no default setting for 5th. You are free (and encouraged) to make your own world as you see fit. Every edition has allowed (and encouraged) this, even if every edition except OD&D and 2E had a default option. Why do you feel it's not?</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">No. Setting specific adventure AND generic setting adventures should be supplied. They should be clearly labeled if they are setting specific (so you don't buy one you can't readily use), but otherwise both should be supported. I actually want to see more setting specific adventures myself, because they can be used to expand information on the setting (Murder in Baldur's Gate is a great example).</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">For none setting specific adventures, I think this is a good idea. They did it in the past, but I think that was in 2E.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">Why? Because the founders did? There's nothing wrong with this playstyle, but to insist that others follow it is foolish. Some people can't run adventures on the fly, so they can't be expected to make up entire worlds as they go.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">Unless I'm misunderstanding, this already is the case. Obviously the events of each group's campaign has no effect on any others. I still refer to games as "Joe's Realms Game" or "Dave's Dark Sun Game." There are no Setting Police that break up your game for making changes, especially in expanded setting where some information contradicts itself (Greyhawk has made me want to tear my hair out sometimes).</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">Umm. See #4. Maybe you should clarify your point better, because #4 & 5 look the same to me... </span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">It IS the default that the DM will make up their own world, but it's not expected for it to be a patchwork quilt. It may work for some, but not for others. Why should that be the expected default?</span></span></span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></span></span></span><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">Kinda of a waste of space IMO, but whatever. It's not that different than random charts for character Backgrounds.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000">Umm... you can sure do that work, but I'm definatly not. For one, I don't normally play to 20th level. I have a campaign concept in mind, and when completed, the story is done. Level 4 or level 40, it's all the same to me.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p>I think that supporting homebrew worlds is a good idea. I completely disagree with just about everything else.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6304035, member: 6775477"] [FONT=Calibri][SIZE=3][COLOR=#000000] It already is. There is no default setting for 5th. You are free (and encouraged) to make your own world as you see fit. Every edition has allowed (and encouraged) this, even if every edition except OD&D and 2E had a default option. Why do you feel it's not? No. Setting specific adventure AND generic setting adventures should be supplied. They should be clearly labeled if they are setting specific (so you don't buy one you can't readily use), but otherwise both should be supported. I actually want to see more setting specific adventures myself, because they can be used to expand information on the setting (Murder in Baldur's Gate is a great example). For none setting specific adventures, I think this is a good idea. They did it in the past, but I think that was in 2E. [/COLOR][/SIZE][/FONT][FONT=Calibri][SIZE=3][COLOR=#000000] Why? Because the founders did? There's nothing wrong with this playstyle, but to insist that others follow it is foolish. Some people can't run adventures on the fly, so they can't be expected to make up entire worlds as they go. Unless I'm misunderstanding, this already is the case. Obviously the events of each group's campaign has no effect on any others. I still refer to games as "Joe's Realms Game" or "Dave's Dark Sun Game." There are no Setting Police that break up your game for making changes, especially in expanded setting where some information contradicts itself (Greyhawk has made me want to tear my hair out sometimes). Umm. See #4. Maybe you should clarify your point better, because #4 & 5 look the same to me... [FONT=Calibri][SIZE=3][COLOR=#000000] It IS the default that the DM will make up their own world, but it's not expected for it to be a patchwork quilt. It may work for some, but not for others. Why should that be the expected default? [/COLOR][/SIZE][/FONT][/COLOR][/SIZE][/FONT][FONT=Calibri][SIZE=3][COLOR=#000000] Kinda of a waste of space IMO, but whatever. It's not that different than random charts for character Backgrounds. Umm... you can sure do that work, but I'm definatly not. For one, I don't normally play to 20th level. I have a campaign concept in mind, and when completed, the story is done. Level 4 or level 40, it's all the same to me. [/COLOR][/SIZE][/FONT] I think that supporting homebrew worlds is a good idea. I completely disagree with just about everything else. [/QUOTE]
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