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From Corporate Setting to "Un-Setting" (waiting for a Sixth Edition homebrew culture)
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<blockquote data-quote="Mercurius" data-source="post: 6304225" data-attributes="member: 59082"><p>I really like the general idea - which I see as encouraging to the point of institutionalizing world-building and creativity so that the default mode isn't to use the pre-fabricated works of others, but to create one's own - and for WotC to help facilitate that task with a variety of tools.</p><p></p><p>That said, I'm not sure your recommendation is the right one - although it is very well thought out and I appreciate the attempt. For instance, I like the idea of WotC unabashedly having and using their own settings and names, but rather with a clear emphasis and underlying--and repeated--declaration that "this is our world, you can use it if you want, but it is more fun to create your own - for guidelines on that see Part X, or Y book."</p><p></p><p>For me the missing tool--the holy grail, even--of D&D resources is a good World/Campaign/Adventure Builder in the spirit of Character Builder, but three (modular) levels:</p><p></p><p>*World Builder - helps you, either step-by-step or non-linear, build a world. This would include everything from cosmology to taverns. </p><p></p><p>*Campaign Builder - build a mega-adventure or campaign within said world (or a pre-fabricated world).</p><p></p><p>*Adventure Builder - this would perhaps be most useful as it helps you design your own adventures.</p><p></p><p>In addition to those layers, you'd have different levels of assistance - anything from "You do everything, we'll just give you templates for organization" to "pick options from drop-down menus and we'll build it for you."</p><p></p><p>Just some ideas to throw in the mix.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6304225, member: 59082"] I really like the general idea - which I see as encouraging to the point of institutionalizing world-building and creativity so that the default mode isn't to use the pre-fabricated works of others, but to create one's own - and for WotC to help facilitate that task with a variety of tools. That said, I'm not sure your recommendation is the right one - although it is very well thought out and I appreciate the attempt. For instance, I like the idea of WotC unabashedly having and using their own settings and names, but rather with a clear emphasis and underlying--and repeated--declaration that "this is our world, you can use it if you want, but it is more fun to create your own - for guidelines on that see Part X, or Y book." For me the missing tool--the holy grail, even--of D&D resources is a good World/Campaign/Adventure Builder in the spirit of Character Builder, but three (modular) levels: *World Builder - helps you, either step-by-step or non-linear, build a world. This would include everything from cosmology to taverns. *Campaign Builder - build a mega-adventure or campaign within said world (or a pre-fabricated world). *Adventure Builder - this would perhaps be most useful as it helps you design your own adventures. In addition to those layers, you'd have different levels of assistance - anything from "You do everything, we'll just give you templates for organization" to "pick options from drop-down menus and we'll build it for you." Just some ideas to throw in the mix. [/QUOTE]
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