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<blockquote data-quote="Dungeonosophy" data-source="post: 6304673" data-attributes="member: 6688049"><p><strong>The War of the Lance in an apocalyptic magitech Faerun...but named Naefur.</strong></p><p></p><p>Thanks for the thoughts everyone.</p><p></p><p></p><p></p><p></p><p></p><p>I agree that generic adventures, with no coherent setting behind them, can be boring. I'm not suggesting that more generic adventures be published. I'm suggesting that Forgotten Realms adventures (or Dragonlance, Greyhawk, ...) have:</p><p></p><p>1) All proper names in parentheses. Not blanks ___...Parentheses. (Tiamat)</p><p>2) A short chart in the back of other fitting names for each major NPC and place. (the Dragon Queen, the Chromatic Dragon)</p><p>3) An appendix in the back (or better, as a web-enhancement) that shows at least one suggested location for the adventure in each published world, along with brief notes about what adjustments (cultural, story elements, and geographic alternations) would be necessary for each setting.</p><p></p><p>...For example, how to run Tiamat as a resurrgence of Takhisis in Dragonlance; or in Mystara, a suggestion for replacing Tiamat with Pearl (the Moon Dragon, ruler of Chaotic Dragonkind) or making Tiamat an aspect of an existing Immortal, such as Hel.</p><p></p><p></p><p></p><p>In the step-by-step method of world creation, there could be the option of beginning from the outset with a theme besides "Medieval Fantasy", such as pulp magitech or apocalyptic or extraplanar themes. And even those themes often start off with dungeon crawls.</p><p></p><p>The War of the Lance adventure path would have all the proper nouns in parentheses (Solace, Xak Tsaroth, Mishakal, Ansalon), and with a chart in the back suggesting a few other fitting names for each major NPC and place, and with a web enhancement containing pointers about how to run that world-shaking event in Faerun, Oerth, Athas, and so forth, including suggested placements on the map.</p><p></p><p>And if you bought that adventure and played through it, then that would be an organic part of your "build-as-you-go" world! And every gaming group would be 'expected' to have their own mixed-and-matched world, with its own name.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 6304673, member: 6688049"] [b]The War of the Lance in an apocalyptic magitech Faerun...but named Naefur.[/b] Thanks for the thoughts everyone. I agree that generic adventures, with no coherent setting behind them, can be boring. I'm not suggesting that more generic adventures be published. I'm suggesting that Forgotten Realms adventures (or Dragonlance, Greyhawk, ...) have: 1) All proper names in parentheses. Not blanks ___...Parentheses. (Tiamat) 2) A short chart in the back of other fitting names for each major NPC and place. (the Dragon Queen, the Chromatic Dragon) 3) An appendix in the back (or better, as a web-enhancement) that shows at least one suggested location for the adventure in each published world, along with brief notes about what adjustments (cultural, story elements, and geographic alternations) would be necessary for each setting. ...For example, how to run Tiamat as a resurrgence of Takhisis in Dragonlance; or in Mystara, a suggestion for replacing Tiamat with Pearl (the Moon Dragon, ruler of Chaotic Dragonkind) or making Tiamat an aspect of an existing Immortal, such as Hel. In the step-by-step method of world creation, there could be the option of beginning from the outset with a theme besides "Medieval Fantasy", such as pulp magitech or apocalyptic or extraplanar themes. And even those themes often start off with dungeon crawls. The War of the Lance adventure path would have all the proper nouns in parentheses (Solace, Xak Tsaroth, Mishakal, Ansalon), and with a chart in the back suggesting a few other fitting names for each major NPC and place, and with a web enhancement containing pointers about how to run that world-shaking event in Faerun, Oerth, Athas, and so forth, including suggested placements on the map. And if you bought that adventure and played through it, then that would be an organic part of your "build-as-you-go" world! And every gaming group would be 'expected' to have their own mixed-and-matched world, with its own name. [/QUOTE]
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