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From Dogs to Dragons: Kobold Evolution
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<blockquote data-quote="Hussar" data-source="post: 7739643" data-attributes="member: 22779"><p>And, remember, flaming oil is not a normal missile. Sure, Protection from Normal Missiles blocks darts, but, not those burning bombs. Never minding that it only protects one person as well. </p><p></p><p>But, as far as doing away with the Caves of Chaos style adventure, AFAIC, GOOD!. Going into the lair/home of these creatures, IMO, SHOULD be a death trap. Yes, it's a home, but, it's also going to be a very defensible place. It has to be. Humanoids have too many enemies to ever just have "Ye olde village", Ren Faire style.</p><p></p><p>As far as "Where do they get their arrowheads" goes, well, come on. Let's not get too carried away here. You don't really need a functioning mine to have arrows. But, since they are digging in the ground, finding iron shouldn't be too much of a challenge. Never minding what they can gather from raiding and whatnot. </p><p></p><p>It's funny. I tell the players that there is a haunted necropolis over there and they are rightfully scared. They are cautious and worried and whatnot. Tell them that there is a cave of goblins over there and it's "Wahoo, xp piñatas." Because, frankly, that's pretty much how humanoids are presented in the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7739643, member: 22779"] And, remember, flaming oil is not a normal missile. Sure, Protection from Normal Missiles blocks darts, but, not those burning bombs. Never minding that it only protects one person as well. But, as far as doing away with the Caves of Chaos style adventure, AFAIC, GOOD!. Going into the lair/home of these creatures, IMO, SHOULD be a death trap. Yes, it's a home, but, it's also going to be a very defensible place. It has to be. Humanoids have too many enemies to ever just have "Ye olde village", Ren Faire style. As far as "Where do they get their arrowheads" goes, well, come on. Let's not get too carried away here. You don't really need a functioning mine to have arrows. But, since they are digging in the ground, finding iron shouldn't be too much of a challenge. Never minding what they can gather from raiding and whatnot. It's funny. I tell the players that there is a haunted necropolis over there and they are rightfully scared. They are cautious and worried and whatnot. Tell them that there is a cave of goblins over there and it's "Wahoo, xp piñatas." Because, frankly, that's pretty much how humanoids are presented in the game. [/QUOTE]
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