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From Dogs to Dragons: Kobold Evolution
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<blockquote data-quote="pemerton" data-source="post: 7739659" data-attributes="member: 42582"><p>Agreed. I was more thinking of it in relation to dart-throwing kobolds.</p><p></p><p>Well, if you look at it in wargame terms, there has to be <em>some</em> piece that's at the bottom of the power gradient. Kobolds and goblins are it!</p><p></p><p>And looked at in genre terms, there's also a certain logic to it. In LotR the orcs of Cirith Ungol are worried that a single great Elven or Numenorean warrior might be asaulting their tower. And the heroes of the Silmarillion are pretty good at orc-hewing.</p><p></p><p>If the system supports character growth to those sorts of legendary degrees, then it follows that ordinary troops (including orcs, goblins, kobolds, etc) will eventually be fairly easily overcome.</p><p></p><p>There's a tradition in classic D&D design of coming up with threats to PCs that do an end-run around the level mechanics, but - as I posted in reply to [MENTION=3285]talien[/MENTION] upthread - I'm not a big fan, because these seem like rules exploits rather than genuinely fair play (your save vs poison gets better with level, and your ability to survive pit traps gets better with level because of hp, but because Gygax never bothered to write in any quicksand rules then your 12th level fighter is as vulnerable to submerging and drowning as your 1st level one? - that seems like a cheat to me).</p><p></p><p>If you want to have "squad leader" style play in a humanoid lair like Caves of Chaos, then use 2nd or maybe 3rd level PCs. That should do the job.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7739659, member: 42582"] Agreed. I was more thinking of it in relation to dart-throwing kobolds. Well, if you look at it in wargame terms, there has to be [I]some[/I] piece that's at the bottom of the power gradient. Kobolds and goblins are it! And looked at in genre terms, there's also a certain logic to it. In LotR the orcs of Cirith Ungol are worried that a single great Elven or Numenorean warrior might be asaulting their tower. And the heroes of the Silmarillion are pretty good at orc-hewing. If the system supports character growth to those sorts of legendary degrees, then it follows that ordinary troops (including orcs, goblins, kobolds, etc) will eventually be fairly easily overcome. There's a tradition in classic D&D design of coming up with threats to PCs that do an end-run around the level mechanics, but - as I posted in reply to [MENTION=3285]talien[/MENTION] upthread - I'm not a big fan, because these seem like rules exploits rather than genuinely fair play (your save vs poison gets better with level, and your ability to survive pit traps gets better with level because of hp, but because Gygax never bothered to write in any quicksand rules then your 12th level fighter is as vulnerable to submerging and drowning as your 1st level one? - that seems like a cheat to me). If you want to have "squad leader" style play in a humanoid lair like Caves of Chaos, then use 2nd or maybe 3rd level PCs. That should do the job. [/QUOTE]
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