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From Dungeon Crawls to Divine Shields: Experience Real-Time Character Evolution with DnD AI
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<blockquote data-quote="fuindordm" data-source="post: 9542583" data-attributes="member: 5435"><p>It's an intriguing idea to be sure and I played a few turns. </p><p>As interactive storytelling it does a decent job but as the story gets longer even advanced LLMs like Claude and GPT4 are likely to lose the thread. These models may have very long context windows in the mathematical sense, allowing them to include hundreds of pages of text in their calculation of the next response, but they are not really exploiting all that information equally. If the back end is building up a database of key items, NPCs, and so forth as the story progresses then it might mitigate this weakness.</p><p>As a rules engine, it doesn't seem consistent in applying skill rolls or any other rules of D&D; my 1st level character cast 4 spells in the first 20 moves. I also don't see any way to observe important state variables of my PC (e.g. what's in my spellbook, how many spell slots are left...).</p><p>The business model appears to be : you start with 100 free moves when you create an account, and afterwards you pay to get more moves on your account (for example at OpenAI rates plus a markup).</p><p>Good luck, [USER=7047639]@dndai[/USER] !</p></blockquote><p></p>
[QUOTE="fuindordm, post: 9542583, member: 5435"] It's an intriguing idea to be sure and I played a few turns. As interactive storytelling it does a decent job but as the story gets longer even advanced LLMs like Claude and GPT4 are likely to lose the thread. These models may have very long context windows in the mathematical sense, allowing them to include hundreds of pages of text in their calculation of the next response, but they are not really exploiting all that information equally. If the back end is building up a database of key items, NPCs, and so forth as the story progresses then it might mitigate this weakness. As a rules engine, it doesn't seem consistent in applying skill rolls or any other rules of D&D; my 1st level character cast 4 spells in the first 20 moves. I also don't see any way to observe important state variables of my PC (e.g. what's in my spellbook, how many spell slots are left...). The business model appears to be : you start with 100 free moves when you create an account, and afterwards you pay to get more moves on your account (for example at OpenAI rates plus a markup). Good luck, [USER=7047639]@dndai[/USER] ! [/QUOTE]
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