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From Fabled Lands to 4E (and towards the Holy Grail of D&D)
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<blockquote data-quote="Stormonu" data-source="post: 5400362" data-attributes="member: 52734"><p>After encountering games like Chronicles of Ramlar, C&C and Savage Worlds, I've had a similar epiphany.</p><p></p><p>One of the big things that pulls me away from 4E is actually all the powers. I find myself longing for the days of "I attack with my sword" (even though my group never really did that). I find it distracting the variety of powers that crop up for 4E characters, often I'd rather just use basic powers and forget the existance of encounter and daily powers. Also, I've become bothered by the <em>rule-lawyerness</em> that I see surrounding the game. It was bad in 3E (as much as I liked the version overall), but glancing through 4E threads it's become enough to make me puke nowadays. Arguments about how to interpret what a power or item mechanically <em>says</em>, rather than what's interesting or imaginative to the story at hand. It doesn't so much feel like a game of make-believe as game of "interpret this rule/calculate this build".</p><p></p><p>As far as mechanics go, I certainly like relevant options for characters - if you say you're character is a pirate and the mechanics can back you in doing piratey things, for example. But the rules for games such as 4E have gotten in the way of the enjoyment of the game, and it has become a ruleset I can't play, but I can't walk away from completely either.</p><p></p><p>I'd bought the Red Box as a preorder, hoping that essentials would bring some changes around that make the game more palatable for me and my son - who is now about the age I was when I first learned of D&D. Unfortunately, the Red Box did not impress. It was still the same basic 4E, cumbersome and rule-of-law heavy. It really made me long to pull out my BECMI Red Box and just play through that.</p><p></p><p>Even the Ravenloft Board Game, which I pulled out this weekend, didn't impress my family. Somehow, it felt too forced, too rule-heavy - unlike my experiences with (Advanced) Heroquest, The Dungeon Boardgame and even Descent.</p><p></p><p>I want to continue to like and follow D&D, but something about the "heaviness" of the 4E system just eats away at me. I've luckily found other games that I have found enjoyable, but they just aren't D&D.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5400362, member: 52734"] After encountering games like Chronicles of Ramlar, C&C and Savage Worlds, I've had a similar epiphany. One of the big things that pulls me away from 4E is actually all the powers. I find myself longing for the days of "I attack with my sword" (even though my group never really did that). I find it distracting the variety of powers that crop up for 4E characters, often I'd rather just use basic powers and forget the existance of encounter and daily powers. Also, I've become bothered by the [I]rule-lawyerness[/I] that I see surrounding the game. It was bad in 3E (as much as I liked the version overall), but glancing through 4E threads it's become enough to make me puke nowadays. Arguments about how to interpret what a power or item mechanically [I]says[/I], rather than what's interesting or imaginative to the story at hand. It doesn't so much feel like a game of make-believe as game of "interpret this rule/calculate this build". As far as mechanics go, I certainly like relevant options for characters - if you say you're character is a pirate and the mechanics can back you in doing piratey things, for example. But the rules for games such as 4E have gotten in the way of the enjoyment of the game, and it has become a ruleset I can't play, but I can't walk away from completely either. I'd bought the Red Box as a preorder, hoping that essentials would bring some changes around that make the game more palatable for me and my son - who is now about the age I was when I first learned of D&D. Unfortunately, the Red Box did not impress. It was still the same basic 4E, cumbersome and rule-of-law heavy. It really made me long to pull out my BECMI Red Box and just play through that. Even the Ravenloft Board Game, which I pulled out this weekend, didn't impress my family. Somehow, it felt too forced, too rule-heavy - unlike my experiences with (Advanced) Heroquest, The Dungeon Boardgame and even Descent. I want to continue to like and follow D&D, but something about the "heaviness" of the 4E system just eats away at me. I've luckily found other games that I have found enjoyable, but they just aren't D&D. [/QUOTE]
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