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From Fabled Lands to 4E (and towards the Holy Grail of D&D)
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<blockquote data-quote="Mercurius" data-source="post: 5403364" data-attributes="member: 59082"><p>Thanks for the replies - sorry about the lateness of my own.</p><p> </p><p> Scrivener, too bad you lost those notes - I would have liked to see them. I'm thinking of trying to make a Fabled Lands-esque version of 4E, stripped down and about as simple but with the possibility of adding on whatever details from standard 4E as you could want. It isn't at the top of my Creative Queue, but I'll try to put some time in during my few weeks off coming up (I'm a teacher).</p><p> </p><p> Stormonu, I hear you about powers. On one hand, I enjoy the tactical element of them, but on the other the problem is--as many have noted--that if you have too many concrete options, you end up not being as creative and improvisational. If your only "power" is Attack, then you have infinite room for improvising what exactly you do, with the DM being able to come up with modifiers on the fly (or with guidance). </p><p> </p><p> In other words, and by way of example, instead of making an encounter power attack that gives 2W damage and slides the opponent one space, a player could say "I move to the side of my opponent, jumping against the wall and propelling into him for more power, hoping to cause more damage and move him." There would be various ways to handle this, such as "OK, you get a -3 to attack; if you are successful, you do 2W damage and move your opponent." Or "Use a 'Stunt Point' and if you are successful you do 2W damage and move your opponent." Etc. </p><p> </p><p> Now you still could do this sort of thing, but it is sort of the basic laziness principle: a lot of creative stuff comes out of having nothing to do, no distractions, no concrete options. I started getting into worldbuilding when I was 12-years old because all of my friends lived an hour away and I didn't see them on weekends for a whole year (until we moved closer). I remember pulling my eyes out with boredom until I started drawing maps (this is also why I think tv and video games for kids, at least in excess, can be hugely detrimental to the development of their imagination and creative capacities, but I digress...).</p><p> </p><p> Speaking of which, I'm off to teach a class....and it just happens to be World Building!</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5403364, member: 59082"] Thanks for the replies - sorry about the lateness of my own. Scrivener, too bad you lost those notes - I would have liked to see them. I'm thinking of trying to make a Fabled Lands-esque version of 4E, stripped down and about as simple but with the possibility of adding on whatever details from standard 4E as you could want. It isn't at the top of my Creative Queue, but I'll try to put some time in during my few weeks off coming up (I'm a teacher). Stormonu, I hear you about powers. On one hand, I enjoy the tactical element of them, but on the other the problem is--as many have noted--that if you have too many concrete options, you end up not being as creative and improvisational. If your only "power" is Attack, then you have infinite room for improvising what exactly you do, with the DM being able to come up with modifiers on the fly (or with guidance). In other words, and by way of example, instead of making an encounter power attack that gives 2W damage and slides the opponent one space, a player could say "I move to the side of my opponent, jumping against the wall and propelling into him for more power, hoping to cause more damage and move him." There would be various ways to handle this, such as "OK, you get a -3 to attack; if you are successful, you do 2W damage and move your opponent." Or "Use a 'Stunt Point' and if you are successful you do 2W damage and move your opponent." Etc. Now you still could do this sort of thing, but it is sort of the basic laziness principle: a lot of creative stuff comes out of having nothing to do, no distractions, no concrete options. I started getting into worldbuilding when I was 12-years old because all of my friends lived an hour away and I didn't see them on weekends for a whole year (until we moved closer). I remember pulling my eyes out with boredom until I started drawing maps (this is also why I think tv and video games for kids, at least in excess, can be hugely detrimental to the development of their imagination and creative capacities, but I digress...). Speaking of which, I'm off to teach a class....and it just happens to be World Building! [/QUOTE]
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