From Fiction to Game Mechanics - Randall Bills - GamesU 2009

TempleLion

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[ame]http://www.youtube.com/watch?v=fbTCysxE7zo[/ame]

Take a far future utopian star traveling game, where your goal is to boldly explore new frontiers. Now, how do you develop a game for this fictional universe? What are the aspects of play that match the tenets of the universe? How do you make the game feel like the movies, shows, or books? In this session from GamesU 2009, Randall Bills, Alternate World Engineer at Catalyst Games Lab, discusses his process for bringing prose to life as meaningful, well-balanced game play.

Have a great weekend!

Doug Daulton
Executive Director
Neoncon & GamesU

WEB: www.neoncon.com
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