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From Forgotten Realms to Red Steel: Here's That Full D&D Setting Sales Chart
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<blockquote data-quote="DorkForge" data-source="post: 8699496" data-attributes="member: 7033277"><p>The tone of Raveloft is achieved through it being an inescapable place controlled overall by mysterious forces and immediately, probably by an evil character that's almost like a god in their own domain. That is not the same as just creating a horror game in other settings.</p><p></p><p>Dark Sun isn't distinctive? A giant desert where you're heavily restricted on resources, where metal weapons are valuable and magic weapons are incredibly precious. where arcane magic not only functions differently but has a social stigma to it. And yes, heavy presence of Psionics as well as other playable races.</p><p></p><p>The point of Spelljammer is that you get to go on a fantasy spaceship, as well as the variety of weird and wonderful races that come packaged with that.</p><p></p><p>The wide magic sets Eberron apart from most settings, but typically when players are excited about playing in Eberron they're also excited about playing Eberron options: Changlings, Shifters, and Warforged, not to mention Artificers that fit more naturally in the world.</p><p></p><p>Ravenloft gave you the change to play a half vampire among other things, I just don't see the claim there isn't much difference for the play options between those settings.</p><p></p><p>On the other hand, I don't see the difference in play options between GH and any other largely stock fantasy setting.</p></blockquote><p></p>
[QUOTE="DorkForge, post: 8699496, member: 7033277"] The tone of Raveloft is achieved through it being an inescapable place controlled overall by mysterious forces and immediately, probably by an evil character that's almost like a god in their own domain. That is not the same as just creating a horror game in other settings. Dark Sun isn't distinctive? A giant desert where you're heavily restricted on resources, where metal weapons are valuable and magic weapons are incredibly precious. where arcane magic not only functions differently but has a social stigma to it. And yes, heavy presence of Psionics as well as other playable races. The point of Spelljammer is that you get to go on a fantasy spaceship, as well as the variety of weird and wonderful races that come packaged with that. The wide magic sets Eberron apart from most settings, but typically when players are excited about playing in Eberron they're also excited about playing Eberron options: Changlings, Shifters, and Warforged, not to mention Artificers that fit more naturally in the world. Ravenloft gave you the change to play a half vampire among other things, I just don't see the claim there isn't much difference for the play options between those settings. On the other hand, I don't see the difference in play options between GH and any other largely stock fantasy setting. [/QUOTE]
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