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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
From Forgotten Realms to Red Steel: Here's That Full D&D Setting Sales Chart
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<blockquote data-quote="Hussar" data-source="post: 8699539" data-attributes="member: 22779"><p>Ahh, are we talking about 5e Ravenloft, or earlier, because that will change the answer a bit.</p><p></p><p>But most of the changes in Darksun are largely cosmetic. Sure, no metal weapons, but, your mechanics for a sword are still the same - d8 damage and whatnot. Yes, there's defiling, so, that's a thing. But, big desert? That's just tone. There are certainly honking big deserts in FR where you could have the same monsters, same cities, and races and whatnot. So, yeah, it's tone that sets the difference, not mechanics. </p><p></p><p>I dunno, I seem to feel that most of what you, [USER=7033277]@DorkForge[/USER] are pointing to is mostly just flavor stuff. It's not mechanical differences. Yup, you can play a warforged in Eberron. But, then, there's no problem playing warforged in Forgotten Realms too. I know because I have one right now. And certainly not the first one either. </p><p></p><p>Note, I said that there was very little <em>mechanically </em>distinctive about these different settings. They're all D&D. The classes are (more or less) exactly the same. The spells are the same. A magic missile is still a magic missile no matter what setting you are in. What really distinguishes these different settings are the tones. Darksun is all about survival, Man Vs Nature stuff, lots of post-apocalyptic tropes. Ravenloft is Gothic horror. Spelljammer is more or less steampunk. Mechanically? Not really a whole lot of differences and far more similarities. But thematically? Oh, totally different settings. </p><p></p><p>Could you do post apocalyptic survival stuff in Forgotten Realms? Sure. yeah, you absolutely could. But, we generally don't. Same as we generally don't do Gothic Horror or Steampunk. Because FR is high fantasy. It's very much good heroes fighting the good fight against the baddies. Great stuff. Greyhawk, OTOH, leans far more in the direction of, say, Moorcock to use an older example, or Glen Cook's Black Company series for a newer approach. </p><p></p><p>To put it another way, if you were going to set, say, Game of Thrones in a setting - neither of us would use Ravenloft or Darksun, I don't think. Just totally bad fit. But, Game of Thrones thematically fits Greyhawk far, far better than Forgotten Realms. Simply because that's the stories that are typically told in the different settings. It's not a value judgement at all, in case anyone thinks I think one is superior to the other. Very much not. Witcher is another good example of a Greyhawk style setting. Very morally ambiguous. Whereas what I know of Wheel of Time or Shanarra (sp?), or Tad William's Dragonbone Chair are far better fits for Forgotten Realms.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8699539, member: 22779"] Ahh, are we talking about 5e Ravenloft, or earlier, because that will change the answer a bit. But most of the changes in Darksun are largely cosmetic. Sure, no metal weapons, but, your mechanics for a sword are still the same - d8 damage and whatnot. Yes, there's defiling, so, that's a thing. But, big desert? That's just tone. There are certainly honking big deserts in FR where you could have the same monsters, same cities, and races and whatnot. So, yeah, it's tone that sets the difference, not mechanics. I dunno, I seem to feel that most of what you, [USER=7033277]@DorkForge[/USER] are pointing to is mostly just flavor stuff. It's not mechanical differences. Yup, you can play a warforged in Eberron. But, then, there's no problem playing warforged in Forgotten Realms too. I know because I have one right now. And certainly not the first one either. Note, I said that there was very little [I]mechanically [/I]distinctive about these different settings. They're all D&D. The classes are (more or less) exactly the same. The spells are the same. A magic missile is still a magic missile no matter what setting you are in. What really distinguishes these different settings are the tones. Darksun is all about survival, Man Vs Nature stuff, lots of post-apocalyptic tropes. Ravenloft is Gothic horror. Spelljammer is more or less steampunk. Mechanically? Not really a whole lot of differences and far more similarities. But thematically? Oh, totally different settings. Could you do post apocalyptic survival stuff in Forgotten Realms? Sure. yeah, you absolutely could. But, we generally don't. Same as we generally don't do Gothic Horror or Steampunk. Because FR is high fantasy. It's very much good heroes fighting the good fight against the baddies. Great stuff. Greyhawk, OTOH, leans far more in the direction of, say, Moorcock to use an older example, or Glen Cook's Black Company series for a newer approach. To put it another way, if you were going to set, say, Game of Thrones in a setting - neither of us would use Ravenloft or Darksun, I don't think. Just totally bad fit. But, Game of Thrones thematically fits Greyhawk far, far better than Forgotten Realms. Simply because that's the stories that are typically told in the different settings. It's not a value judgement at all, in case anyone thinks I think one is superior to the other. Very much not. Witcher is another good example of a Greyhawk style setting. Very morally ambiguous. Whereas what I know of Wheel of Time or Shanarra (sp?), or Tad William's Dragonbone Chair are far better fits for Forgotten Realms. [/QUOTE]
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From Forgotten Realms to Red Steel: Here's That Full D&D Setting Sales Chart
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