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D&D Older Editions
From Forgotten Realms to Red Steel: Here's That Full D&D Setting Sales Chart
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<blockquote data-quote="Willie the Duck" data-source="post: 8699743" data-attributes="member: 6799660"><p>Right, but it is still one property. I mean, I don't want to dismiss the power of one IP (after all, <em>300</em> made hoplites and spear-soldiers cool again for TTRPGs almost solo), but in general it takes a lot more than that to make a fad or trend.</p><p></p><p>Manga and Anime are completely different things whose relevance to the discussion I don't understand. They happen to be Japanese initiated art forms/movements, but that's not the same thing as the (centered on the) 80s western martial artist/ninja fad. There are sometimes martial artists or ninjas in Manga and Anime, but not consistently or I'd say even most of the time.</p><p></p><p></p><p>I'm not clear on what you mean. It was their wheelhouse -- Gary played <em>Braunstein</em> and other domain-centered play. That's what he expected people to do with their characters* once they hit high level. Once he realized that it wasn't wargamers, but instead mostly high school and college kids new to the scene who were picking up D&D, he could have made similar rules (or even bought/licensed <em>Braunstein</em>). </p><p><span style="font-size: 9px">*if anything, I think this notion that you were supposed to play them as leaders and rulers gets overblown, and oftentimes that was just the explanation of what they did when you retired them.</span></p><p></p><p>Exactly what the old school sensibilities 5e has are really up to interpretation. IMO, 5e could be hammered into place to do this, but to really make it the same beast as bitd Greyhawk era dungeon crawling, a lot would have to be modified. Stuff like eliminate light cantrips, make treasure obtained the XP metric, makes sessions end when you left the dungeon to rest, and so forth.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8699743, member: 6799660"] Right, but it is still one property. I mean, I don't want to dismiss the power of one IP (after all, [I]300[/I] made hoplites and spear-soldiers cool again for TTRPGs almost solo), but in general it takes a lot more than that to make a fad or trend. Manga and Anime are completely different things whose relevance to the discussion I don't understand. They happen to be Japanese initiated art forms/movements, but that's not the same thing as the (centered on the) 80s western martial artist/ninja fad. There are sometimes martial artists or ninjas in Manga and Anime, but not consistently or I'd say even most of the time. I'm not clear on what you mean. It was their wheelhouse -- Gary played [I]Braunstein[/I] and other domain-centered play. That's what he expected people to do with their characters* once they hit high level. Once he realized that it wasn't wargamers, but instead mostly high school and college kids new to the scene who were picking up D&D, he could have made similar rules (or even bought/licensed [I]Braunstein[/I]). [SIZE=1]*if anything, I think this notion that you were supposed to play them as leaders and rulers gets overblown, and oftentimes that was just the explanation of what they did when you retired them.[/SIZE] Exactly what the old school sensibilities 5e has are really up to interpretation. IMO, 5e could be hammered into place to do this, but to really make it the same beast as bitd Greyhawk era dungeon crawling, a lot would have to be modified. Stuff like eliminate light cantrips, make treasure obtained the XP metric, makes sessions end when you left the dungeon to rest, and so forth. [/QUOTE]
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