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General Tabletop Discussion
D&D Older Editions
From Forgotten Realms to Red Steel: Here's That Full D&D Setting Sales Chart
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<blockquote data-quote="teitan" data-source="post: 8701211" data-attributes="member: 3457"><p>The argument why they didn’t resurrect Planescape was that settings fracture the market and drain resources from the main game because they require support so it was rolled into the generic D&D supplements in the late 2e era with A Guide to Hell and A Paladin in Hell. Then in 3e was just part of the lore. The Faction War was written out of the Planes in late 2e PS to wrap up the metaplot. </p><p></p><p>They decided to support 1 setting, Forgotten Realms, because historically, it was the most consistent seller across supplements and setting materials by a wide margin and the novels were the most consistent money makers. Greyhawk was supported by the RPGA and used as examples in the core rulebooks as the “generic” references as the iconic D&D setting with the Great Wheel (Planescape) as the iconic example of a D&D cosmology. </p><p></p><p>Eberron was rolled out in 3.5 to highlight the new edition and new design philosophy that had become the norm with Dragonlance getting a new book and supplements licensed out to Margaret Weis and Ravenloft being licensed to White Wolf for the Sword & Sorcery imprint. The other settings were supported by officially approved fan sites that got the WOTC deal of approval rather than dedicated financial resources. </p><p></p><p>In 4e they cut back setting support entirely to two core books, a player and a DM’s book plus an adventure that spun out of the DM’s book. Dark Sun got its own monster book and FR eventually got a couple more adventure books and a setting supplement to go with the Neverwinter game while being supported by Adventurer’s League. Sigil existed in the 4e cosmology.</p></blockquote><p></p>
[QUOTE="teitan, post: 8701211, member: 3457"] The argument why they didn’t resurrect Planescape was that settings fracture the market and drain resources from the main game because they require support so it was rolled into the generic D&D supplements in the late 2e era with A Guide to Hell and A Paladin in Hell. Then in 3e was just part of the lore. The Faction War was written out of the Planes in late 2e PS to wrap up the metaplot. They decided to support 1 setting, Forgotten Realms, because historically, it was the most consistent seller across supplements and setting materials by a wide margin and the novels were the most consistent money makers. Greyhawk was supported by the RPGA and used as examples in the core rulebooks as the “generic” references as the iconic D&D setting with the Great Wheel (Planescape) as the iconic example of a D&D cosmology. Eberron was rolled out in 3.5 to highlight the new edition and new design philosophy that had become the norm with Dragonlance getting a new book and supplements licensed out to Margaret Weis and Ravenloft being licensed to White Wolf for the Sword & Sorcery imprint. The other settings were supported by officially approved fan sites that got the WOTC deal of approval rather than dedicated financial resources. In 4e they cut back setting support entirely to two core books, a player and a DM’s book plus an adventure that spun out of the DM’s book. Dark Sun got its own monster book and FR eventually got a couple more adventure books and a setting supplement to go with the Neverwinter game while being supported by Adventurer’s League. Sigil existed in the 4e cosmology. [/QUOTE]
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