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From free-range to back on the railroad--how to adjust?
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<blockquote data-quote="Voadam" data-source="post: 9363874" data-attributes="member: 2209"><p>My experience in running adventure paths is to telegraph a little about the intended theme of the campaign and give characters an initial hook to build characters off of that ties into the adventure so they are consciously coming up with reasons to engage in the plot.</p><p></p><p>When I ran the Freeport Trilogy I let people know it was a pirates and urban investigation themed game and asked everyone to come up with characters who would have a reason to help out Brother Egil, a helpful and charitable Athenaeum scholar, when he needs to turn to others for help, this tied them into the plot from the beginning.</p><p></p><p>When I ran Carrion Crown I started off letting everybody know it would be gothic horror and to make characters that would have a connection to the dead Professor of Archaeology Lorrimor Jones to the point his daughter would ask them to be a pallbearer at his funeral.</p><p></p><p>As the game continues and new adventures have different plots I try and think how they connect to what the PCs are already doing and how to connect them more into the PCs interests and aspects. So in Carrion Crown module two the Kellid swamper community was the home town of the fighter PC and things got more personal for him to investigate there and follow up on the plot events there.</p><p></p><p>If PCs die and replacement characters or new PCs join the game later on I try and work with the players to provide hooks for them to tie into the party and its goals and also to tie into coming up stuff. So in my Iron Gods game a replacement PC was discovered in a stasis pod in a tech dungeon, an alien who had been subject to experiments long ago. The party freed him and he wanted to join the party to get back at "the scientists." which tied into technomages as a big villain group in the Iron Gods AP. A replacement cleric PC could be charged by the city high priest in module 1 to take a message to the undercover priest in module 2 as a subplot.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9363874, member: 2209"] My experience in running adventure paths is to telegraph a little about the intended theme of the campaign and give characters an initial hook to build characters off of that ties into the adventure so they are consciously coming up with reasons to engage in the plot. When I ran the Freeport Trilogy I let people know it was a pirates and urban investigation themed game and asked everyone to come up with characters who would have a reason to help out Brother Egil, a helpful and charitable Athenaeum scholar, when he needs to turn to others for help, this tied them into the plot from the beginning. When I ran Carrion Crown I started off letting everybody know it would be gothic horror and to make characters that would have a connection to the dead Professor of Archaeology Lorrimor Jones to the point his daughter would ask them to be a pallbearer at his funeral. As the game continues and new adventures have different plots I try and think how they connect to what the PCs are already doing and how to connect them more into the PCs interests and aspects. So in Carrion Crown module two the Kellid swamper community was the home town of the fighter PC and things got more personal for him to investigate there and follow up on the plot events there. If PCs die and replacement characters or new PCs join the game later on I try and work with the players to provide hooks for them to tie into the party and its goals and also to tie into coming up stuff. So in my Iron Gods game a replacement PC was discovered in a stasis pod in a tech dungeon, an alien who had been subject to experiments long ago. The party freed him and he wanted to join the party to get back at "the scientists." which tied into technomages as a big villain group in the Iron Gods AP. A replacement cleric PC could be charged by the city high priest in module 1 to take a message to the undercover priest in module 2 as a subplot. [/QUOTE]
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