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<blockquote data-quote="DonTadow" data-source="post: 2739473" data-attributes="member: 22622"><p>::background::</p><p>The party are in the land of the elves looking for a tome that hast he locations of six artifacts. The land of the elves has been cursed by a powerful magical enchantment for hundreds of years, which is why it ws hidden. Part of the curse is that time travels 4 times slower than it does in real life. The curse also leaks the farplane into the land of the elves. (many beholders, mindflayers and other aberrations now inhabit the land). </p><p></p><p>The PCs have researched texts that talk of a device that can rid the curse. In the texts and notes they've received the head master albenbain was the only one whom knew how it worked. The PCs found alebenbain, but he had since become a Lich to survive the harsh curse. The PCs killed him and burned his body before they could extract how to use the device. From the feedback, the players want to rid the elf land from the curse no matter what the results are. They are not sure of how powerful the disenchant device is, but they know it was once powerful enough to rob a pantheon of gods of their magic. Without the failesafes, locked (which the pcs don't know how to do, nor would it be logical to have a book on how the device worked) I expect that without a spellcraft check or use magical device high enough the pcs are going to globally disenchant all magic. In the last combat, the mage died, leaving only an apprentice mage with no ranks in using magic device and few in spell craft to complete the task. </p><p></p><p>Now if this happens, by the time the pcs travel back the real world (they will still be stuck in the heaviest of the cursed zone and thus time will still move slowly until they leave the place. It will be anywhere from 4 months to a year later. Enough time for chaos to irrupt and some to adapt. </p><p></p><p>From a metagaming point of view, do all treasures now equivelate into flat out coinage and mundane items. If so, outside of upkeep, what do they have to spend their money on. </p><p></p><p>I like the ideas of special items of rituals, artificer items and blood magic (isn't something like that in the magic incarnum books), but what do fighter types have to spend their money on now. </p><p></p><p>I kept hearing that a lot of what made Iron heroes great was that fighters now spend their money on special moves and combats. Is there other systems that have a coinage system where pcs can pay for training of special skills, tactics and feats?</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2739473, member: 22622"] ::background:: The party are in the land of the elves looking for a tome that hast he locations of six artifacts. The land of the elves has been cursed by a powerful magical enchantment for hundreds of years, which is why it ws hidden. Part of the curse is that time travels 4 times slower than it does in real life. The curse also leaks the farplane into the land of the elves. (many beholders, mindflayers and other aberrations now inhabit the land). The PCs have researched texts that talk of a device that can rid the curse. In the texts and notes they've received the head master albenbain was the only one whom knew how it worked. The PCs found alebenbain, but he had since become a Lich to survive the harsh curse. The PCs killed him and burned his body before they could extract how to use the device. From the feedback, the players want to rid the elf land from the curse no matter what the results are. They are not sure of how powerful the disenchant device is, but they know it was once powerful enough to rob a pantheon of gods of their magic. Without the failesafes, locked (which the pcs don't know how to do, nor would it be logical to have a book on how the device worked) I expect that without a spellcraft check or use magical device high enough the pcs are going to globally disenchant all magic. In the last combat, the mage died, leaving only an apprentice mage with no ranks in using magic device and few in spell craft to complete the task. Now if this happens, by the time the pcs travel back the real world (they will still be stuck in the heaviest of the cursed zone and thus time will still move slowly until they leave the place. It will be anywhere from 4 months to a year later. Enough time for chaos to irrupt and some to adapt. From a metagaming point of view, do all treasures now equivelate into flat out coinage and mundane items. If so, outside of upkeep, what do they have to spend their money on. I like the ideas of special items of rituals, artificer items and blood magic (isn't something like that in the magic incarnum books), but what do fighter types have to spend their money on now. I kept hearing that a lot of what made Iron heroes great was that fighters now spend their money on special moves and combats. Is there other systems that have a coinage system where pcs can pay for training of special skills, tactics and feats? [/QUOTE]
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