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<blockquote data-quote="DonTadow" data-source="post: 2740747" data-attributes="member: 22622"><p>::Background:: 1,100 years ago, the gods rid the land of the demonlords whom enslaved the humanoids. The gods were not intervening gods, they didn't want the humanoids to fear them like they feared the demonlords so they left them to govern themselves. It wasnt long before some of the more powerful wizards whom fought in the wars decided to sieze power and used magic provided by the banished demonlords to attempt to enslave the land again. IT wasn't as much as slavery they thought ,as much as it was them controlling the land to prevent outside inteference again. </p><p></p><p>The gods would have non of this. Osiris broke his creed and came down to the earth again, he made a powerful sarcophugus that, if opened, would unleash a powerful enough disenchant spell to disenchant the magic on Chrystaria, thus stripping the powerful wizards whom were gaining power and giving everyone equal footing. Osiris knew how the device worked, and created it so that anyone whom did not operate it qcorrectly would set off the disenchant sphere big enough to take out magic on Chrystaria and hte nearest three Suns. It was his own trap to ward off all but his most trusted. </p><p></p><p> The Sarcophgus has 20 latches on it, which have to be flipped in the correct order. Depending on the order, (there are three different positive orders), the Sarcopghus could wipe out magic on a continent, the solar system or a single individual. After Osiris used the Sarcophgus to destroy the wizards magic, he gave the device to the Celestial Elves, whom his wife Isis had personally created to guard the secrets of the gods. </p><p>A hundred years later, the gods sought to seal off Chrystaria from all planar travel by creating an artifact that acted as a massive dimensional shield. However, Osiris's brother Set, managed to sneak into hte heavens and tweak the device enough so that when the God's had their avator's activate it, it blocked their Celestial Kindgom from traveling to Chrystaria as well. </p><p></p><p>So that left the Celestial Elves on their own to protect all of these artifacts. Eventually they were wiped out by the gold elves when one of them sabbatoaged a Celstial planar experiment and opened a permanent portal to the far plane. The Sarcophgus was inthe same facility as the portal (and their other experiments and poewrful magical objects). The pcs traveled to the place to find the sacrophgus, and destroy the portal with the sarcophgus. They've killed two Celestial Elves so far, the Lich and another accidently (both had the info and the pc's refused to interrogate either one. (in one case the pcs were afraid that if they stayed too long they would be killed, in the second the Lich was torturing several of the pcs and the remaining pcs wished to end the torture swiftly with a large fireball. The Celestial Elves only pass their notes verabally and only 9 knew how the sarcophgus worked. It was going to be their "fail safe" if they lost control over their experiments. </p><p></p><p>I've set hte use magic device score at 40, the wizard of the party had a chance to figure it out, but unfortuantely, he was fried by one of the Lich's minions (fried then seared in acid). That leaves the pcs with no magic user, a device covered in arcane writings, and a horde of farplane demons on their tale. Ther eis another way, but I doubt they'll do it. </p><p></p><p>I've been doing a bit of reading and I'm going to take a page out of the Black Company book. You're absolutly right. I think there wil be many small wars and battles. The continents will be deviced. The church, already in the magic artifact hording, will have broken into two sects. One sect now has firm confirmation the gods have abaondined them and have sought to kidnap and kill all non divine mages and the other side still believe that the gods are testing them, and that they shouldn't result to evil acts. </p><p></p><p>In the mean time I'm thinking that there are other factions and rebellions as well. THe elves (whom are a majority gold elves and HATE magic) are confirmed of their believes that magic was evil and will attempt to have a pact with the church. The global effects should be interesting. </p><p></p><p>Divine magic items will last longer. </p><p></p><p>I"m going through this thread as it grows and jotting down ideas. Keep'm coming I appreciate the help. </p><p></p><p>Luckily the pcs shouldn't find the sarcopghus for 3 or 4 sessions and after that I have a nice Month long DM break to rewrite the kingdoms of the land.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2740747, member: 22622"] ::Background:: 1,100 years ago, the gods rid the land of the demonlords whom enslaved the humanoids. The gods were not intervening gods, they didn't want the humanoids to fear them like they feared the demonlords so they left them to govern themselves. It wasnt long before some of the more powerful wizards whom fought in the wars decided to sieze power and used magic provided by the banished demonlords to attempt to enslave the land again. IT wasn't as much as slavery they thought ,as much as it was them controlling the land to prevent outside inteference again. The gods would have non of this. Osiris broke his creed and came down to the earth again, he made a powerful sarcophugus that, if opened, would unleash a powerful enough disenchant spell to disenchant the magic on Chrystaria, thus stripping the powerful wizards whom were gaining power and giving everyone equal footing. Osiris knew how the device worked, and created it so that anyone whom did not operate it qcorrectly would set off the disenchant sphere big enough to take out magic on Chrystaria and hte nearest three Suns. It was his own trap to ward off all but his most trusted. The Sarcophgus has 20 latches on it, which have to be flipped in the correct order. Depending on the order, (there are three different positive orders), the Sarcopghus could wipe out magic on a continent, the solar system or a single individual. After Osiris used the Sarcophgus to destroy the wizards magic, he gave the device to the Celestial Elves, whom his wife Isis had personally created to guard the secrets of the gods. A hundred years later, the gods sought to seal off Chrystaria from all planar travel by creating an artifact that acted as a massive dimensional shield. However, Osiris's brother Set, managed to sneak into hte heavens and tweak the device enough so that when the God's had their avator's activate it, it blocked their Celestial Kindgom from traveling to Chrystaria as well. So that left the Celestial Elves on their own to protect all of these artifacts. Eventually they were wiped out by the gold elves when one of them sabbatoaged a Celstial planar experiment and opened a permanent portal to the far plane. The Sarcophgus was inthe same facility as the portal (and their other experiments and poewrful magical objects). The pcs traveled to the place to find the sacrophgus, and destroy the portal with the sarcophgus. They've killed two Celestial Elves so far, the Lich and another accidently (both had the info and the pc's refused to interrogate either one. (in one case the pcs were afraid that if they stayed too long they would be killed, in the second the Lich was torturing several of the pcs and the remaining pcs wished to end the torture swiftly with a large fireball. The Celestial Elves only pass their notes verabally and only 9 knew how the sarcophgus worked. It was going to be their "fail safe" if they lost control over their experiments. I've set hte use magic device score at 40, the wizard of the party had a chance to figure it out, but unfortuantely, he was fried by one of the Lich's minions (fried then seared in acid). That leaves the pcs with no magic user, a device covered in arcane writings, and a horde of farplane demons on their tale. Ther eis another way, but I doubt they'll do it. I've been doing a bit of reading and I'm going to take a page out of the Black Company book. You're absolutly right. I think there wil be many small wars and battles. The continents will be deviced. The church, already in the magic artifact hording, will have broken into two sects. One sect now has firm confirmation the gods have abaondined them and have sought to kidnap and kill all non divine mages and the other side still believe that the gods are testing them, and that they shouldn't result to evil acts. In the mean time I'm thinking that there are other factions and rebellions as well. THe elves (whom are a majority gold elves and HATE magic) are confirmed of their believes that magic was evil and will attempt to have a pact with the church. The global effects should be interesting. Divine magic items will last longer. I"m going through this thread as it grows and jotting down ideas. Keep'm coming I appreciate the help. Luckily the pcs shouldn't find the sarcopghus for 3 or 4 sessions and after that I have a nice Month long DM break to rewrite the kingdoms of the land. [/QUOTE]
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